In November 1993, Sega released the Sega Activator, an octagonal device that lies flat on the floor and was designed to translate the player's physical movements into game inputs.[107][109] Several high-profile games, including Mortal Kombat and Street Fighter II: Special Champion Edition, were adapted to support the peripheral. The device was a commercial failure, due mainly to its inaccuracy and its high price point.[107][110] IGN editor Craig Harris ranked the Sega Activator the third worst video game controller ever made.[111]

In November 1993, Sega released the Sega Activator, an octagonal device that lies flat on the floor and was designed to translate the player's physical movements into game inputs.[107][109] Several high-profile games, including Mortal Kombat and Street Fighter II: Special Champion Edition, were adapted to support the peripheral. The device was a commercial failure, due mainly to its inaccuracy and its high price point.[107][110] IGN editor Craig Harris ranked the Sega Activator the third worst video game controller ever made.[111]


^ Herman, Leonard (1997). Phoenix: the fall & rise of videogames (2nd ed.). Union, NJ: Rolenta Press. p. 20. ISBN 0-9643848-2-5. Retrieved 16 February 2012. Like Pong, Telstar could only play video tennis but it retailed at an inexpensive $50 that made it attractive to most families that were on a budget. Coleco managed to sell over a million units that year.

With the Xbox One and Sony PlayStation 4; console gaming has entered a new level of visual fidelity and online play. Games on the Xbox One console and the PS4 console are bigger, more immersive and more graphically stunning than ever before. Now, with the PS4 Pro and the Xbox One X, you can enjoy even better graphics and processing power. Nintendo’s current console, the Switch, may not pack the same graphical punch, but has been enormously successful thanks to a stellar line up of games and the fact it can be used as a home console and a handheld.

Home computers have long used magnetic storage devices. Both tape drives and floppy disk drives were common on early microcomputers. Their popularity is in large part because a tape drive or disk drive can write to any material it can read. However, magnetic media is volatile and can be more easily damaged than game cartridges or optical discs.[88] Among the first consoles to use magnetic media were the Bally Astrocade and APF-M1000, both of which could use cassette tapes through expansions. In Bally's case, this allowed the console to see new game development even after Bally dropped support for it. While magnetic media remained limited in use as a primary form of distribution, three popular subsequent consoles also had expansions available to allow them to use this format. The Starpath Supercharger can load Atari 2600 games from audio cassettes; Starpath used it to cheaply distribute their own games from 1982 to 1984 and today it is used by many programmers to test, distribute, and play homebrew software. The Disk System, a floppy disk-reading add-on to the Famicom (as the NES was known in Japan), was released by Nintendo in 1986 for the Japanese market. Nintendo sold the disks cheaply and sold vending machines where customers could have new games written to their disks up to 500 times.[89] In 1999, Nintendo released another Japan-only floppy disk add-on, the Nintendo 64DD, for the Nintendo 64.

Though, you’ll note, these are almost entirely Sega-published games, with the exception of the Mortal Kombat titles. And even then, we’re missing a lot of Sega classics, like ToeJam & Earl, all of the Streets of Rage titles (!) and Sega’s sports titles. And since there are no other third-party titles, that means no iconic Genesis titles like Aladdin, Earthworm Jim, Gunstar Heroes, Castlevania: Bloodlines and Contra Hard Corps. Also, no NBA Jam.
Several consoles such as the Master System and the TurboGrafx-16 have used different types of smart cards as an external medium. These cards function similar to simple cartridges. Information is stored on a chip that is housed in plastic. Cards are more compact and simpler than cartridges, though. This makes them cheaper to produce and smaller, but limits what can be done with them. Cards cannot hold extra components, and common cartridge techniques like bank switching (a technique used to create very large games) were impossible to miniaturize into a card in the late 1980s.[84][85] Compact Discs reduced much of the need for cards. Optical Discs can hold more information than cards, and are cheaper to produce. The Nintendo GameCube and the PlayStation 2 use memory cards for storage, but the PlayStation Vita, Nintendo 3DS, and Nintendo Switch are currently the only modern systems to use cards for game distribution. Nintendo has long used cartridges with their Game Boy line of hand held consoles because of their durability, small size, stability (not shaking and vibrating the handheld when it is in use), and low battery consumption. Nintendo switched to cards starting with the DS, because advances in memory technology made putting extra memory on the cartridge unnecessary.[86] The PlayStation Vita uses Sony's own proprietary flash-memory Vita cards as one method of game distribution.[87]
^ Horowitz, Ken (December 5, 2006). "Interview: Mark Cerny (Founder of STI)". Sega-16. Archived from the original on October 17, 2014. Retrieved June 20, 2014. Mark Cerny: I heard, I kid you not, that the characters were "unsalvageable," that this was a "disaster," and that "procedures would be put in place to make sure that this sort of thing would never happen again." These "procedures" included a proposed "top ten list of dos and don'ts" to follow when making products for the American market. Additionally, I was told that the marketing group would be contacting a known character designer (I won't reveal the name, but it made me cringe at the time) to make a character that showed exactly what the American market needed. Needless to say, this character designer would have been totally inappropriate for the Japanese market. Not that great for the American market either, I suspect.

In an effort to compete with Sega, third-party developer Catapult Entertainment created the XBAND, a peripheral which allowed Genesis players to engage in online competitive gaming. Using telephone services to share data, XBAND was initially offered in five U.S. cities in November 1994. The following year, the service was extended to the SNES, and Catapult teamed up with Blockbuster Video to market the service, but as interest in the service waned, it was discontinued in April 1997.[116]


The back of the model 1 console provides a radio frequency output port (designed for use with antenna and cable systems) and a specialized 8-pin DIN port, both of which provide video and audio output. Both outputs produce monophonic sound; a headphone jack on the front of the console produces stereo sound.[104] On the model 2, the DIN port, radio frequency output port, and headphone jack are replaced by a 9-pin mini-DIN port on the back for composite video, RGB and stereo sound, and the standard RF switch.[105] Earlier model 1 consoles have a 9-pin extension port, although this was removed in later production runs and is absent in the model 2. An edge connector on the bottom-right of the console allows it to be connected to a peripheral.[106]

The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[70] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[70] After announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[70][71] with the company inviting attendees to use demonstration units.[72] The console succeeded the Nintendo DS series of handheld systems,[70] which primarily competed with PlayStation Portable.[73] The 3DS competed with Sony's handheld, the PlayStation Vita.[74]


As well as physical games, Amazon.co.uk also offers a wide range of digital games available to download instantly. Also included within our digital selection are Xbox Live and PlayStation Network currency, games, and downloadable content (DLC). To quickly check out the best of the selection on site, see our Best Sellers, Hot New Releases and Most Wished For pages.
In 1993, Sega introduced a smaller, lighter version of the console,[103] known as the Mega Drive 2 in Japan, Europe, and Australia[d] and simply sold as Genesis (without the Sega prefix) in North America. This version omits the headphone jack in the front, replaces the A/V-Out connector with a smaller version that supports stereo sound, and provides a simpler, less expensive mainboard that requires less power.[106]
The gaming community is not without its issues, however. From video game release dates being delayed repeatedly to sexism against female characters and gamers, this dynamic community has as many battles and growing pains to deal with in real life, just as in a video game. But considering how fast this community is growing – and given how many new branches within the community have recently appeared and come to thrive – it’s proof that this is a vibrant community that gamers of any skill level can contribute to, appreciate and share with others.
Many of the Sony Mega Drives available come boxed with your old favourites, such as Sonic the Hedgehog, Mortal Kombat, Street Fighter, Ecco the Dolphin and Joe Montana Football. Some consoles even have games built in, with up to 80 games included in the console. If you have a favourite classic game, look out for boxed sets featuring the character or graphics from the game.
If you or your child wants to play games such as Destiny, Battlefield or Fifa with friends online, check which consoles those friends have. If you buy your daughter a PS4 and it turns out all her friends have Xbox Ones, it will be harder for her to join and chat with them in-game. Xbox One and PS4 charge monthly fees for accessing online play, but the services are very reliable and offer in-depth parental controls.

Nintendo's GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The GameCube did not play standard 12 cm DVDs, instead it employed smaller 8 cm optical discs. With the release of the GameCube Game Boy Player, all Game Boy, Game Boy Color, and Game Boy Advance cartridges could be played on the platform. The GameCube was discontinued in 2007 with the release of Wii.
A very large majority of both the PlayStation 4 and Xbox One libraries are available on both platforms. Though both platforms have popular exclusive franchises, the PlayStation 4 (Pro or standard) sees more exclusive games each year. The PS4 also has access to a small number of less well-known indie games and niche titles, such as Japanese role-playing games, that the Xbox One does not.
As the name suggests, shooter games are about shooting. You have to be fast on the trigger. This applies, no matter if you are on a space station far into the future or at the front in the Second World War, where the bullets are flying past your ears. Shoot or be shot. That is the essence of it. Shooter games are often played with others, and here is where the game activity becomes about more than just mastering the techniques. For example, when playing in a team, it is also important to coordinate your actions with teammates and complement each other’s strengths and weaknesses.

These games speak for themselves: typical simulations or arcade games of different types of sports. The games we are looking at here offer a lot of entertainment and have an online function with a base of players from all over the world. This genre has never been bigger, and it is closely tied to the real world. The players you see in these games create an authenticity to the sports games that other genres are striving to provide. It can be, for example, football, hockey or racing. In any case, the players’ success depends on being able to get an overview of the game and act fast. The competition is the main element here, which also means these games add another type of online socializing. That is exactly what makes them so unique in comparison to other genres. FIFA is the standard-bearer here – you can find it, and many others, at Coolshop.
You can keep it in its dock to enjoy gaming in TV mode, remove it from its dock to play it in handheld mode or flip out its kickstand and set it on a table. The Switch’s battery life is decent but not outstanding and can last for anywhere from 2.5 to 6.5 hours depending on how intense the game is. The Switch’s controllers – called Joy-Cons – are equally versatile. Each one can slide onto a side of the tablet, creating a comfortable and immersive handheld experience. Or you and a friend can each use a Joy-Con for multiplayer fun. The Switch also comes with a controller frame that you can slide the Joy-Cons onto, or you can buy the Pro controller for a more traditional experience. With the Switch, Nintendo continues its tradition of making gaming devices with simple, intuitive interfaces and family-friendly game titles. You’ll have access to exclusive game franchises like Mario, Xenoblade Chronicles and Zelda. Additionally, Nintendo has now opened the door for third-party indie developers to create games for the Switch, so you’ll have access to additional titles – and even cross-platform titles like Splatoon 2, Disgaea 5, Rayman Legends, Minecraft, Stardew Valley and Skyrim.
^ Bauscher, Dave. "allgame ( Sega Game Gear > Overview )". Allgame. Retrieved September 21, 2008. While this feature is not included on the Game Boy it does provide a disadvantage -- the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play.
As a result of the Congressional hearings, Night Trap started to generate more sales and released ports to the PC, Sega 32X, and 3DO. According to Digital Pictures founder Tom Zito, "You know, I sold 50,000 units of Night Trap a week after those hearings."[85] Although experiencing increased sales, Sega decided to recall Night Trap and re-release it with revisions in 1994 due to the Congressional hearings.[89] After the close of these hearings, video game manufacturers came together to establish the rating system that Lieberman had called for. Initially, Sega proposed the universal adoption of its system, but after objections by Nintendo and others, Sega took a role in forming a new one. This became the Entertainment Software Rating Board, an independent organization that received praise from Lieberman.[85] With this new rating system in place, Nintendo decided its censorship policies were no longer needed, and the SNES port of Mortal Kombat II was released uncensored.[86]

In 1993, the American media began to focus on the mature content of certain video games. Games such as Night Trap for the Sega CD, an add-on, received unprecedented scrutiny. Issues about Night Trap were brought up in the United Kingdom, with former Sega of Europe development director Mike Brogan noting that "Night Trap got Sega an awful lot of publicity ... it was also cited in UK Parliament for being classified as "15" due to its use of real actors."[84] This came at a time when Sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image.[20] By far the year's most controversial game was Midway's Mortal Kombat, ported to the Genesis and SNES by Acclaim Entertainment. In response to public outcry over the game's graphic violence, Nintendo decided to replace the blood in the game with "sweat" and the arcade's gruesome "fatalities" with less violent finishing moves.[85] Sega took a different approach, instituting America's first video game ratings system, the Videogame Rating Council (VRC), for all its current systems. Ratings ranged from the family friendly GA rating to the more mature rating of MA-13, and the adults-only rating of MA-17.[85] With the rating system in place, Sega released its version of Mortal Kombat, appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the SNES version. However, all the arcade's blood and uncensored finishing moves could be enabled by entering a "Blood Code". This technicality allowed Sega to release the game with a relatively low MA-13 rating.[86] Meanwhile, the tamer SNES version shipped without a rating.[86]
^ Bauscher, Dave. "allgame ( Sega Game Gear > Overview )". Allgame. Retrieved September 21, 2008. While this feature is not included on the Game Boy it does provide a disadvantage -- the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play.
Why stop your console gaming after you leave the couch? Take your home console gaming experience anywhere, any place you want with Nintendo Switch. Or enjoy the freedom of dedicated portable systems like the PlayStation Vita, Nintendo 3DS, 3DS XL, and 2DS that let you slay dragons, outrun zombies, or win the Stanley Cup while on the bus, during school break, or on a plane. Many of the larger franchise games on systems like PS4 and Xbox One also have companion apps for your smartphone or tablet, letting you do everything from chatting with teammates to customizing your in-game gear to participating in the thick of the action.

I agree to Target collecting my personal information to improve Target's retail offering, conduct product and market research, and analyse my purchasing and online activity. This includes receiving marketing communications and targeted advertising subject to me exercising my privacy rights and choices. Target may provide my personal information to service providers (some of whom may be located outside Australia) to assist with services like data processing, data analysis, printing, contact centre services, business consulting, auditing, archival, delivery and mailing services.

Initially, the Genesis suffered from limited third-party support due to its low market share and Nintendo's monopolizing practices. Notably, the arcade hit Street Fighter II by Capcom initially skipped the Genesis, instead only being released on the SNES. However, as the Genesis continued to grow in popularity, Capcom eventually ported a version of Street Fighter II to the system known as Street Fighter II: Champion Edition,[118] that would go on to sell over a million copies.[119] One of the biggest third-party companies to support the Genesis early on was Electronic Arts. Trip Hawkins, founder and then president of EA, believed the Genesis faster drawing speed made it more suitable for sport games than the SNES, and credits EA's success on the Genesis for helping catapult the EA Sports brand.[120] Another third-party blockbuster for the system was the port of the original Mortal Kombat. Although the arcade game was released on the SNES and Genesis simultaneously, the two ports were not identical. The SNES version looked closer to the arcade game, but the Genesis version allowed players to bypass censorship, helping make it more popular.[121] In 1997, Sega of America claimed the Genesis had a software attach rate of 16 games sold per console, double that of the SNES.[122]
The world of tablets can be quite expensive. This is a great solution for people like me who don't want to commit to a tablet which costs hundreds of pounds. Build quality is great and feature are really good too. The Xbox controller is ace, it lets me play on my xbox whilst allowing my girlfriend to watch telly so we're both pleased! Totally recommend.
For most gamers, a functional console, a comfortable place to sit and a steady supply of new games is all they need. Other gamers, however, have discovered that they want more, like a community built around gaming – a place where video game lovers can come together to share strategies alongside tales of victory and failure, and maybe even some laughs along the way. Luckily, such a place exists: the internet.
There is also another kind who see games as a form of escape. An escape from boredom, maybe – but also a way to distract your mind, so that you temporarily forget the everyday struggles. Gaming is a form of de-stress, and that, among other things, is why it is so popular. It is just nice to get in a fictional character’s shoes and take on an adventure.
Nintendo is the obvious choice for family-friendly gaming. It’s known for the kid-safe titles in its library, like the Mario, Donkey Kong and Pokémon franchises as well as other arcade classics that typically don’t have unsavory content. The Nintendo Switch also has a ton of exclusive and indie titles available that kids should enjoy, although it is slightly pricier than the DS consoles. The Switch supports both solo and multiplayer gaming on its small screen, and you can choose to play it on your TV or handheld on the go. With their small designs and simple interfaces, the Nintendo consoles are great options for younger kids.
The third major handheld of the fourth generation was the Game Gear. It featured graphics capabilities roughly comparable to the Master System (better colours, but lower resolution), a ready made games library by using the "Master-Gear" adapter to play cartridges from the older console, and the opportunity to be converted into a portable TV using a cheap tuner adaptor, but it also suffered some of the same shortcomings as the Lynx. While it sold more than twenty times as many units as the Lynx, its bulky design - slightly larger than even the original Game Boy; relatively poor battery life - only a little better than the Lynx; and later arrival in the marketplace - competing for sales amongst the remaining buyers who didn't already have a Game Boy - hampered its overall popularity despite being more closely competitive to the Nintendo in terms of price and breadth of software library.[28] Sega eventually retired the Game Gear in 1997, a year before Nintendo released the first examples of the Game Boy Color, to focus on the Nomad and non-portable console products. Other handheld consoles released during the fourth generation included the TurboExpress, a handheld version of the TurboGrafx-16 released by NEC in 1990, and the Game Boy Pocket, an improved model of the Game Boy released about two years before the debut of the Game Boy Color. While the TurboExpress was another early pioneer of color handheld gaming technology and had the added benefit of using the same game cartridges or 'HuCards' as the TurboGrafx16, it had even worse battery life than the Lynx and Game Gear - about three hours on six contemporary AA batteries - selling only 1.5 million units.[27]
×