Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share.[1] There are various types of video game consoles, including home video game consoles, handheld game consoles, microconsoles and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more.

For handheld game consoles, the seventh generation began with the release of the Nintendo DS on November 21, 2004. This handheld was based on a design fundamentally different from the Game Boy and other handheld video game systems. The Nintendo DS offered new modes of input over previous generations such as a touch screen, the ability to connect wirelessly using IEEE 802.11b, as well as a microphone to speak to in-game NPCs.[51] On December 12, 2004, Sony released its first handheld, PlayStation Portable (PSP). The PlayStation Portable was marketed at launch to an above 25-year-old[52] or "core gamer" market,[53] while the Nintendo DS proved to be popular with both core gamers and new customers.[54] Nokia revived its N-Gage platform in the form of a service for selected S60 devices. This new service launched on April 3, 2008.[55] Other less-popular handheld systems released during this generation include the Gizmondo (launched on March 19, 2005 and discontinued in February 2006) and the GP2X (launched on November 10, 2005 and discontinued in August 2008). The GP2X Wiz, Pandora, and Gizmondo 2 were scheduled for release in 2009. Another aspect of the seventh generation was the beginning of direct competition between dedicated handheld gaming devices, and increasingly powerful PDA/cell phone devices such as the iPhone and iPod Touch, and the latter being aggressively marketed for gaming purposes. Simple games such as Tetris and Solitaire had existed for PDA devices since their introduction, but by 2009 PDAs and phones had grown sufficiently powerful to where complex graphical games could be implemented, with the advantage of distribution over wireless broadband.

In MMORPGs with visible avatars, such as EverQuest, Asheron's Call, Second Life and World of Warcraft, certain commands entered through the chat interface will print a predefined /me emote to the chat window and cause the character to animate, and in some cases produce sound effects. For example, entering "/confused" into World of Warcraft's chat interface will play an animation on the user's avatar and print "You are hopelessly confused." in the chat window.[3]
Emotes are depicted as characters in the Emotes tab. One character is a man in full white armour with a white medium helmet, another character is a man in a default outfit with brown hair, another character being a woman seemingly wearing a blue dwarf shirt and skirt, one is a jester (as in the Neitiznot jester outfit), Romeo, a cave goblin, a mime, a woman with a bronze platebody and a dragon plateskirt, a zombie, and a skillcape-wearer.

As it became more popular, members of the Twitch community began to associate the cringe-worthiness with young kids on the platform. “I’m 12, btw” became punctuated by hahaa as a way of pointing to someone with the immaturity of a 12-year-old. It has since then become an emote used to illustrate a cringe-worthy moment on stream, and insult other people.
Emoticon slot count: The total number of slots currently in use, over the total number of slots available. If you have empty slots available, then you may upload more emoticons. If you have no slots available, your active subscriber total will need to increase before you can upload more emoticons. You do not lose emoticon slots once you have unlocked them.
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