Here is the gallery of Emotes I have created for a variety streamers. As an Emote Artist, I will bring your emote ideas to life! Custom Emotes are my specialty – if you’d like to commission me to create emotes for your channel, please visit the Commissions page to read the ordering instructions. I can make Custom Twitch Emotes, Custom YouTube Emojis, Discord Emotes, BTTV Emotes, and More.
At its core, a video game console is a highly specialized computer. In fact, most systems are based on the same central processing units (CPUs) used in many desktop computers. To keep the cost of the video game system within reasonable limits, most manufacturers use a CPU that has been widely available for long enough to undergo a significant decrease in cost.
One trait that remains peculiar to the fourth generation is the huge number of exclusive games. Both Sega and Nintendo were very successful and their consoles developed massive libraries of games. Both consoles had to be programmed in assembly to get the most out of them. A game optimized for the Genesis could take advantage of its faster CPU and sound chip. A game optimized for the SNES could take advantage of its graphics and its flexible, clean sound chip. Some game series, like Castlevania, saw separate system exclusive releases rather than an attempt to port one game to disparate platforms. When compact disc (CD) technology became available midway through the fourth generation, each company attempted to integrate it into their existing consoles in different ways. NEC and Sega released CD add-ons to their consoles in the form of the TurboGrafx-CD and Sega CD, but both were only moderately successful. NEC also released the TurboDuo which combined the TurboGrafx-16 and its TurboGrafx-CD add-on (along with the RAM and BIOS upgrade from the Super System Card) into one unit. SNK released a third version of the NeoGeo, the Neo Geo CD, allowing the company to release its games on a cheaper medium than the AES's expensive cartridges, but it reached the market after Nintendo and Sega had already sold tens of millions of consoles each. Nintendo partnered with Sony to work on a CD add-on for the SNES, but the deal fell apart when they realized how much control Sony wanted. Sony would use their work with Nintendo as the basis for their PlayStation game console. While CDs became an increasingly visible part of the market, CD-reading technology was still expensive in the 1990s, limiting NEC's and Sega's add-ons' sales.
New gaming consoles cost between $130 and $500, and includes traditional consoles as well as handheld and hybrid consoles. Prices increase according to processing power, but there are other factors to consider such as game selection and home entertainment center multimedia options, like streaming video. Special or limited edition consoles can cost more.
ResidentSleeper, although synonymous with boredom, actually has one of the better backstories of any emote. The streamer Oddler attempted to play Resident Evil games on camera for 72 consecutive hours but only made it to 66 before falling asleep with his stream still running. People kept watching as he slept, and his nap ended up getting more viewers than his gameplay.
The Nintendo 3DS XL features a C stick for better in-game controls, NFC connectivity, and compatibility with amiibo figures. A Nintendo-rich library of 3DS titles is at your fingertips, headed by a host of Super Mario, Donkey Kong, and Legend of Zelda games. Overall, this is a great option for users who like a high-quality portable gaming experience at a reasonable price point.
“Once all the controversy happened with Pepe in recent years — especially in the 2016 election — people were left wondering what the future of Pepe was,” Caldwell said. “Will he be able to escape this connotation? On Twitch, yes. Pepe is living in a non-political context, and completely divorced from politics. On Twitch, with these emotes, there’s no political connotation.”
Emote icons that are bright in colour represent emotes that you have unlocked; either by default, or through the completion of a circumstance. On the other hand, dimmed out emote icons represent the emotes you have yet to unlock. Though the icon itself is obscured showing mostly the black frame, one can still hover over each locked emote to know its name, while clicking it hints what you have to do to obtain it.
Game cartridges consist of a printed circuit board housed inside of a plastic casing, with a connector allowing the device to interface with the console. The circuit board can contain a wide variety of components. All cartridge games contain at the minimum, read only memory with the software written on it. Many cartridges also carry components that increase the original console's power, such as extra RAM or a coprocessor. Components can also be added to extend the original hardware's functionality (such as gyroscopes, rumble packs, tilt-sensors, light sensors, etc.); this is more common on handheld consoles where the user does not interact with the game through a separate video game controller. Cartridges were the first external media to be used with home consoles and remained the most common until continued improvements in capacity in 1995 (the Nintendo 64, released in 1996, was the last mainstream game console to use cartridges). Nevertheless, the relatively high manufacturing costs and limited data capacity compared to optical media at the time saw them completely replaced by the latter for home consoles by the early 21st century, although they are still in use in some handheld video game consoles and in the Nintendo Switch. Due to the aforementioned capabilities of cartridges such as more memory and coprocessors, those factors make it harder to reverse engineer consoles to be used on emulators.
Sega scaled down and adapted their Sega System 16 (used to power arcade hits like Altered Beast and Shinobi) into the Mega Drive (sold as the Genesis in North America) and released it with a near arcade-perfect port of Altered Beast. Sega's console met lukewarm sales in Japan, but skyrocketed to first place in PAL markets, and made major inroads in North America. Propelled by its effective "Genesis does what Nintendon't" marketing campaign, Sega capitalized on the Genesis's technological superiority over the NES, faithful ports of popular arcade games, and competitive pricing. The arcade gaming company SNK developed the high end Neo Geo MVS arcade system which used interchangeable cartridges similar to home consoles. Building on the success of the MVS, SNK repackaged the NeoGeo as the Neo Geo AES home console. Though technologically superior to the other fourth-generation consoles, the AES and its games were prohibitively expensive, which kept sales low and prevented it from expanding outside its niche market and into serious competition with Nintendo and Sega. The AES did, however, amass a dedicated cult following, allowing it to see new releases into the 2000s. Fourth generation graphics chips allowed these consoles to reproduce the art styles that were becoming popular in arcades and on home computers. These games often featured lavish background scenery, huge characters, broader color palettes, and increased emphasis on dithering and texture. Games written specifically for the NES, like Megaman, Shatterhand, and Super Mario Bros. 3 were able to work cleverly within its limitations. Ports of the increasingly detailed arcade and home computer games came up with various solutions. For example, when Capcom released Strider in the arcade they created an entirely separate Strider game for the NES that only incorporated themes and characters from the arcade.
Emotes have only been around since 2015 (Twitch started in 2011), but in just a couple of years, they’ve become an indelible part of gamer slang. The most popular ones are used millions of times per day on the platform, according to stats from twitchemotes.com and kappa.ws, and they’re referenced more than you might’ve realized on other social media and in real life. You might hear the names of the emotes dropped in casual conversation, and you might even see players imitating emote faces in photos:
The gaming community is not without its issues, however. From video game release dates being delayed repeatedly to sexism against female characters and gamers, this dynamic community has as many battles and growing pains to deal with in real life, just as in a video game. But considering how fast this community is growing – and given how many new branches within the community have recently appeared and come to thrive – it’s proof that this is a vibrant community that gamers of any skill level can contribute to, appreciate and share with others.
Graphics processors keep getting updated, and video games follow suit, becoming more spectacular but also quite demanding. PC gamers are painfully familiar with the trend of needing a video card upgrade every couple of years when they want to play the latest games at an acceptable frame rate. But you don't need to be sitting around waiting for a new game's release date to come when eBay has such an enormous back-catalogue of older games to choose from!
Monkas tends to show up often on different streams because it’s relatable. It’s used in a moment of high intense action or something that’s particularly anxiety-inducing. During IRL streams, this may happen during a face-to-face encounter or when a streamer is ranting about something. Chats for gaming streams will see this pop up during stressful gameplay moments, and the chat wants to express that feeling through a visual. Monkas is a pretty relatable emote, and it’s bound to be one you see floating around Twitch.
We do test them, of course. We’ve spent a lot of time playing video games on these consoles and even more thinking about what they can do. We make sure that everything we like about these products works and delivers like advertised. That includes playing all kinds of games, checking the quality of the internet connectivity, factoring in quality and quantity of exclusives, and checking if developers are currently making games for the platform.
Nintendo's GameCube was released in Japan on September 15, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It was Nintendo's fourth home video game console and the first console by the company to use optical media instead of cartridges. The GameCube did not play standard 12 cm DVDs, instead it employed smaller 8 cm optical discs. With the release of the GameCube Game Boy Player, all Game Boy, Game Boy Color, and Game Boy Advance cartridges could be played on the platform. The GameCube was discontinued in 2007 with the release of Wii.
Emote icons that are bright in colour represent emotes that you have unlocked; either by default, or through the completion of a circumstance. On the other hand, dimmed out emote icons represent the emotes you have yet to unlock. Though the icon itself is obscured showing mostly the black frame, one can still hover over each locked emote to know its name.
Each new generation of console hardware made use of the rapid development of processing technology. Newer machines could output a greater range of colors, more sprites, and introduced graphical technologies such as scaling, and vector graphics. One way console makers marketed these advances to consumers was through the measurement of "bits". The TurboGrafx-16, Genesis, and Super NES were among the first consoles to advertise the fact that they contained 16-bit processors. This fourth generation of console hardware was often referred to as the 16-bit era and the previous generation as the 8-bit. The bit-value of a console referred to the word length of a console's processor (although the value was sometimes misused, for example, the TurboGrafx 16 had only an 8-bit CPU, and the Genesis/Mega Drive had the 16/32-bit Motorola 68000, but both had a 16-bit dedicated graphics processor). As the graphical performance of console hardware is dependent on many factors, using bits was a crude way to gauge a console's overall ability. For example, the NES, Commodore 64, Apple II, and Atari 2600 all used a very similar 8-bit CPU. The difference in their processing power is due to other causes. For example, the Commodore 64 contains 64 kilobytes of RAM and the Atari 2600 has much less at 128 bytes of RAM. The jump from 8-bit machines to 16-bit machines to 32-bit machines made a noticeable difference in performance, so consoles from certain generations are frequently referred to as 8-bit or 16-bit consoles. However, the "bits" in a console are no longer a major factor in their performance. The Nintendo 64, for example, has been outpaced by several 32-bit machines. Aside from some "128 Bit" advertising slogans at the beginning of the sixth generation, marketing with bits largely stopped after the fifth generation.
Emotes typically consist of unique artwork or a photograph that's been shrunk down to a size just a bit larger than a traditional emoji. Most emotes reference a niche in-joke or meme that's well-known to its creator's audience and no one else, however, some become so popular that their usage expands beyond Twitch to social networks such as Twitter or Instagram where they're referenced by name and are given extra meaning.