Microsoft kicked off the seventh generation with the release of the Xbox 360 on November 22, 2005, in the United States, December 2, 2005, in Europe, December 10, 2005, in Japan and March 23, 2006, in Australia. It featured market-leading processing power until the Sony PlayStation 3 was released one year later. While the original Xbox 360 "Core" did not include an internal HDD, most Xbox 360 models since have included at least the option to have one. The Xbox 360 optical drive is a DVD9 reader, allowing DVD movies to be played. No Blu-ray drive was included, making big games like Battlefield and Wolfenstein: The New Order require two or more DVDs to play. Up to four controllers can be connected to the console wirelessly on the standard 2.4 GHz spectrum. There are 4 discontinued versions of the Xbox 360: the "Arcade," the "Pro," and the "Elite," and the newer "S" or 'slim' model. The "E" version of the Xbox 360 included 3 configurations: a 4GB internal SSD version which acts like a USB hard drive, a 250 GB HDD version, and a branded 320 GB HDD version. The Xbox 360 is backward compatible with about half the games of the original Xbox library. In 2010, Microsoft released Kinect, allowing for motion-controlled games. The Xbox 360 was discontinued on April 20, 2016.
Nintendo was the last to release a fifth generation console with their Nintendo 64, and when they finally released their console in North America, it came with only two launch titles. Partly to curb piracy and partly as a result of Nintendo's failed disc projects with Sony (as SNES-CD) and Philips, Nintendo used cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks, and voice-overs that became standard on PlayStation discs. Nintendo released several highly acclaimed titles, such as Super Mario 64 and The Legend of Zelda: Ocarina of Time, and the Nintendo 64 was able to sell tens of millions of units on the strength of first-party titles alone, but its constant struggles against Sony would make the Nintendo 64 the last home console to use cartridges as a medium for game distribution until the Nintendo Switch in 2017.
The first video games appeared in the 1960s.[20] They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers, ultimately leading to an agreement between Sanders Associates and Magnavox.[21] In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer's initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console (the Odyssey lacked a CPU) to create slightly different games like tennis, volleyball, hockey, and chase. Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the carts released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey's built-in games.

Like the other Civilization games, 6 is all about building your empire from the stone age, upgrading your tech trees to move your civilization into the modern age and using strategy to combat your foes. You can play as 20 different historical leaders including Roosevelt for America and Victoria for England, each with various advantages and disadvantages as you lead your empire to victory.
Built for the battlefield, the HyperX Alloy Elite is loaded with fast, accurate, and comfortable Cherry MX Brown switches and a durable steel frame. RGB backlit keys and a brilliant 18-LED light bar keep you fragging away long into the night. It’s also equipped to meet your multimedia needs with dedicated media buttons, USB 2.0, Game Mode, anti-ghosting, and N-Key rollover.
Mobile games revenue worldwide in 2017 40.6bn USD Mobile contents market value in North America in 2018 12bn USD Mobile gaming revenue in the U.S. in 2016 3.31bn USD Number of smartphone gamers in North America in 2017 75mn Leading mobile game genre in the U.S. in 2016, by monthly revenue Strategy U.S. gamers who play mobile games when at work in 2016 18%
Mobile revenue generated by Electronic Arts in fiscal Q3 2019 142mn USD Revenue generated by Supercell in 2018 1.6bn USD Revenue of King.com in 2018 2.09bn USD Leading mobile game publisher in the U.S. in 2016, by number of daily downloads Electronic Arts Leading mobile game worldwide in 2017, by revenue Arena of Valor Number of Pokémon GO DAU in the U.S. as of August 2016 30mn

The Escapists uses old-school graphics, but that doesn't take away from the game's complexity as you try to piece together the best way to escape from several different prisons. You'll acquire tools by stealing utensils from the mess hall, paying prisoners who know how to get stuff from the outside and doing inside jobs to raise money to pay for it all.
If you like the style of tower defense the Kingdom Rush series does so well, you'll definitely like Iron Marines. This game is a newer effort from the same people, Ironhide Game Studio, and takes much of the same great action into the future. Instead of knights and archers, you'll be playing with futuristic soldiers and snipers. Fight aliens and mechas as you strategize the best way to beat the level at hand. But what's cool about this version, is there is even more focus on special characters -- individual heroes with unique abilities you can bring along for the fight with your other units.
The first handheld game console released in the fourth generation was the Game Boy, on April 21, 1989. It went on to dominate handheld sales by an extremely large margin, despite featuring a low-contrast, unlit monochrome screen while all three of its leading competitors had color. Three major franchises made their debut on the Game Boy: Tetris, the Game Boy's killer application; Pokémon; and Kirby. With some design (Game Boy Pocket, Game Boy Light) and hardware (Game Boy Color) changes, it continued in production in some form until 2008, enjoying a better than 18-year run. The Atari Lynx included hardware-accelerated color graphics, a backlight, and the ability to link up to sixteen units together in an early example of network play when its competitors could only link 2 or 4 consoles (or none at all),[25] but its comparatively short battery life (approximately 4.5 hours on a set of alkaline cells, versus 35 hours for the Game Boy), high price, and weak games library made it one of the worst-selling handheld game systems of all time, with less than 500,000 units sold.[26][27]
Console games receive commands from the player through the use of an input device, commonly called a controller. Unlike a PC which uses a keyboard and mouse or a mobile device that uses a touch interface, console games are limited in their control schemes by the hardware available for the console.[32] They usually include a method to move the player character (joystick, d-pad or analogue stick) and a variation of buttons to perform other in-game actions such as jumping or interacting with the game world.[33] The type of controller available to a game can fundamentally change the style of how a console game will or can be played.[34][35][36]
Given that there’s a relatively small selection of games for each console that take full advantage of these features, we currently do not recommend that you buy a new TV for the sake of high-resolution console gaming. Currently, no game console requires you to own a 4K or HDR-compatible TV, so you can buy that new console and hold off on buying the TV until you’ve done more research, found games you feel are worth upgrading for, or are otherwise ready to commit.
German developer Andreas Illiger only ever released one game for mobile, but what a game it is. You have to have heard of 2011's Tiny Wings, a one-touch game that saw you racing a tiny bird across procedurally generated islands to get as far as possible before nightfall. In the intervening years, Illiger has continued to maintain and update the game, and it remains a beloved favorite for its lovely setting and streamlined gameplay -- an early example of how to make a mobile game just right.
However, Sega's success ultimately proved to be short-lived. Sony announced their own upcoming system, the PlayStation 2, in the fall of 1999; while they had few details on their system, many consumers ultimately held off on buying a system until Sony's own system launched. The PS2 released a year later and received immense critical acclaim. The PS2 quickly outsold the Dreamcast, eventually going on to become the best-selling video game console of all time while the Dreamcast's own sales stagnated.
Taylor is the sole survivor of the crash of the Varia, on a barren moon somewhere in the vicinity of Tau Ceti. Reaching out on comms, Taylor is able to find a single person, a single lifeline. You. As Taylor sets about exploring the inhospitable environment, you'll help make decisions on what to do next. The troubling part is that none of the decisions are good ones and one wrong move could land Taylor in serious trouble.

Superbrothers: Sword & Sworcery EP first launched on 24 March 2011, and it still stands out today as one of the highest points of mobile gaming. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest. Its pixellated art style, gorgeous soundtrack and unique gameplay mechanics spawned a thousand imitators, but nothing has ever come close to the wonder of Superbrothers: Sword & Sworcery EP.
Most studies, however, reached the conclusion that violence in video games is not causally linked with aggressive tendencies. This was the conclusion of a 1999 study by the United States government, prompting Surgeon General David Satcher to say, "[...] we clearly associate media violence to aggressive behavior, but the impact was very small compared to other things. Some may not be happy with that, but that’s where the magic is".[81] This was also the conclusion of a meta-analysis by psychologist Jonathan Freedman, who reviewed over 200 published studies and found that the majority did not find a causal link.[82]
Nintendo was the last to release a fifth generation console with their Nintendo 64, and when they finally released their console in North America, it came with only two launch titles. Partly to curb piracy and partly as a result of Nintendo's failed disc projects with Sony (as SNES-CD) and Philips, Nintendo used cartridges for their console. The higher cost of cartridges drove many third party developers to the PlayStation. The Nintendo 64 could handle 3D polygons better than any console released before it, but its games often lacked the cut-scenes, soundtracks, and voice-overs that became standard on PlayStation discs. Nintendo released several highly acclaimed titles, such as Super Mario 64 and The Legend of Zelda: Ocarina of Time, and the Nintendo 64 was able to sell tens of millions of units on the strength of first-party titles alone, but its constant struggles against Sony would make the Nintendo 64 the last home console to use cartridges as a medium for game distribution until the Nintendo Switch in 2017.
Mobile games contribute greatly to the high growth rate of mobile media use. On a global level, in 2016 the industry generated 35.6 billion U.S. dollars in revenue. The total figure was expected to grow to more than 40.6 billion by the end of 2017. Furthermore, it was calculated in 2016 that revenues of Google Play Store and Apple App Store from mobile games accounted for 90 and 80 percent of total revenues of these app stores respectively. As with all things gaming, data shows that Asia remains the largest region based on mobile games revenue as of 2016. Approximately three times smaller, North America was the second largest mobile gaming region, having generated 6.9 billion U.S. dollars that year. At end of 2016, there was an average of 2.8 billion monthly active users of mobile games worldwide, up from 2.7 billion in the last quarter of 2015.
Microsoft's Xbox was the first dedicated video game console released by the company in North America on November 15, 2001, in Japan on February 22, 2002, and in Europe and Australia on March 14, 2002. Microsoft realized the power of video game consoles and feared with growing capabilities they may take over more than the living room. It was the first console to employ a hard drive right out of the box to save games, the first to include an Ethernet port for broadband internet, and the beginning of Microsoft's online Xbox LIVE service. Microsoft was able to attract many PC developers by using the NT kernel and DirectX from their Windows operating system. Though criticized for its bulky size and the awkwardness of its original controller, the Xbox eventually gained popularity, especially in the US, where it outsold the GameCube to secure second place, due in part to the success of the Halo franchise.
If skateboarding is your jam, or you wish it was, Flip Skater makes it easy to shred on a halfpipe. While skating in real life is complicated, with this game you only need to touch and hold on screen to start your skater rotating as you leave the halfpipe, then let go as you drop back in to align your board for a clean landing. As you progress and earn coins, you'll be able to choose from a few different skaters, boards and several different locations, from Miami Beach to Lake Baikal. You'll also unlock new tricks such as tail grabs and method airs which you can activate with on screen buttons. While it's not a complicated game, Flip Skater is perfect for those times you want to get in, play some games and get out.
Get advanced precision and comfort on Windows 10 PCs, laptops, tablets, and Xbox One. The controller features responsive thumbsticks and an enhanced D-pad. The adapter can handle up to eight controllers, up to four chat headsets, and two stereo headsets. Includes USB extender cable. It's everything you’ll need to elevate your gameplay wherever you go. Works only with Windows 10 devices.*
The Nintendo 3DS is a portable game console produced by Nintendo. It is the successor to the Nintendo DS. The autostereoscopic device is able to project stereoscopic 3D effects without the use of 3D glasses or any additional accessories.[70] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[70] After announcing the device in March 2010, Nintendo officially unveiled it at E3 2010,[70][71] with the company inviting attendees to use demonstration units.[72] The console succeeded the Nintendo DS series of handheld systems,[70] which primarily competed with PlayStation Portable.[73] The 3DS competed with Sony's handheld, the PlayStation Vita.[74]
Some consoles lack the ability to play games from previous generations[68] which allow a developer to release older games again but on the new consoles. The re-released game may be unchanged and simply be the same game but run on the new technology or it can be changed by the developer to have improved graphics, sound or gameplay. Some re-releases can have added features such as Final Fantasy VII which added functions to speed the game up and turn off random enemy encounters.[69]
Mobile games revenue worldwide in 2017 40.6bn USD Mobile contents market value in North America in 2018 12bn USD Mobile gaming revenue in the U.S. in 2016 3.31bn USD Number of smartphone gamers in North America in 2017 75mn Leading mobile game genre in the U.S. in 2016, by monthly revenue Strategy U.S. gamers who play mobile games when at work in 2016 18%
Fortnite is another great example. In development since 2011, Fortnite was designed with two game modes in mind for the final version — but it's best known for it's free-to-play Battle Royale mode that's accessible and fun — and caught on with streamers and other gaming influencers like wildfire last year. For the mobile release, Epic Games decided not to bother with the co-op "Save The World" mode because it's simply not worth the time when gamers crave nothing more than the Battle Royale mode and there's so much money to be made via in-app purchases for cosmetic character upgrades.
The Nintendo 3DS XL features a C stick for better in-game controls, NFC connectivity, and compatibility with amiibo figures. A Nintendo-rich library of 3DS titles is at your fingertips, headed by a host of Super Mario, Donkey Kong, and Legend of Zelda games. Overall, this is a great option for users who like a high-quality portable gaming experience at a reasonable price point.
The term "video game console" is primarily used to distinguish a console machine primarily designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, display, game controller (joystick, buttons, etc.) and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are generally expensive or highly “technical” devices, video game consoles were designed with affordability and accessibility to the general public in mind.
Youngsters are not the biggest consumers of mobile games. In fact, parents are more likely to be gamers than their children. 61% of gamers in our survey were parents with children living in the same household.  The 16-24 age group represents a mere 14.2% of mobile gamers, while people older than 45 years make up nearly a third. So mobile gamers are more likely to be middle aged moms than their teenage sons.

Superbrothers: Sword & Sworcery EP first launched on 24 March 2011, and it still stands out today as one of the highest points of mobile gaming. It's a strange, beautiful, sad, experimental adventure game about a warrior on a mysterious quest. Its pixellated art style, gorgeous soundtrack and unique gameplay mechanics spawned a thousand imitators, but nothing has ever come close to the wonder of Superbrothers: Sword & Sworcery EP.
Get advanced precision and comfort on Windows 10 PCs, laptops, tablets, and Xbox One. The controller features responsive thumbsticks and an enhanced D-pad. The adapter can handle up to eight controllers, up to four chat headsets, and two stereo headsets. Includes USB extender cable. It's everything you’ll need to elevate your gameplay wherever you go. Works only with Windows 10 devices.*
The differences between consoles create additional challenges and opportunities for game developers, as the console manufacturers (e.g. Nintendo, Microsoft, Sony) may provide extra incentives, support and marketing for console exclusive games.[1] To aid development of games for consoles, manufacturers often create game development kits that developers can use for their work.[2][3]
Console games primarily started off as ports of arcade games.[66] The timing of early consoles coincided with the golden age of arcade games which gave developers a good opportunity to maximise on their popularity[67] despite console hardware not being strong enough to run the games as they were originally. Arcade game effectively had to be remade for consoles which usually meant lowering the quality in some way to make up for the hardware limitations. As technology improved and arcades reduced in popularity it was console original games that would start to be ported to other devices such as handheld consoles and PC.

Games continue to be programmed on graphing calculators with increasing complexity. A wave of games appeared after the release of the TI-83 Plus/TI-84 Plus series, among TI's first graphing calculators to natively support assembly. TI-BASIC programming also rose in popularity after the release of third-party libraries. Assembly remained the language of choice for these calculators, which run on a Zilog Z80 processor, although some assembly implements have been created to ease the difficulty of learning assembly language. For those running on a Motorola 68000 processor (like the TI-89), C programming (possible using TIGCC) has begun to displace assembly.
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