The first video games appeared in the 1960s.[20] They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers, ultimately leading to an agreement between Sanders Associates and Magnavox.[21] In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer's initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console (the Odyssey lacked a CPU) to create slightly different games like tennis, volleyball, hockey, and chase. Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the carts released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey's built-in games.
New gaming consoles cost between $130 and $500, and includes traditional consoles as well as handheld and hybrid consoles. Prices increase according to processing power, but there are other factors to consider such as game selection and home entertainment center multimedia options, like streaming video. Special or limited edition consoles can cost more.

All major gaming consoles give you an impressive mix of cross-platform and exclusive games, from Gears of War to Fifa 16. If you’re keen on multiplayer action, the Xbox offers you Xbox Live, allowing you to hook up online with the worldwide Xbox player community. Across all of our major gaming consoles, jaw-dropping graphics combine with substantial system memory so you can download and store games, videos, music and more for a complete home entertainment system.
As the name suggests, shooter games are about shooting. You have to be fast on the trigger. This applies, no matter if you are on a space station far into the future or at the front in the Second World War, where the bullets are flying past your ears. Shoot or be shot. That is the essence of it. Shooter games are often played with others, and here is where the game activity becomes about more than just mastering the techniques. For example, when playing in a team, it is also important to coordinate your actions with teammates and complement each other’s strengths and weaknesses.
*”$15 Starts any new agreement” or “$15 pays your first week” offer is valid only on new agreements entered into 1/27/19-2/23/19. Customers eligible for this offer will pay $15 for the initial rental period until first renewal, up to seven days. Offer does not include tax and fees and charges you may incur. Customer must pay processing fee of $10 in California, New York and Hawaii. After the first week, regular rental rates will apply. Regular rate, term and total cost vary by item selected. Offers will not reduce the total amount necessary to acquire ownership or purchase-option amounts. Cannot be combined with any other promotion. Participating locations only. See Store Manager for complete details.
^ Sheffield, Brandon (December 4, 2009). "Out of the Blue: Naoto Ohshima Speaks". Gamasutra. UBM plc. Archived from the original on July 16, 2015. Retrieved February 15, 2012. The original Nights was chiefly made with the Japanese and European audiences in mind -- Sonic, meanwhile, was squarely aimed at the U.S. market ... [Sonic is] a character that I think is suited to America -- or, at least, the image I had of America at the time. ... Well, he's blue because that's Sega's more-or-less official company color. His shoes were inspired by the cover to Michael Jackson's Bad, which contrasted heavily between white and red -- that Santa Claus-type color. I also thought that red went well for a character who can run really fast, when his legs are spinning.
In 1993, Sega introduced a smaller, lighter version of the console,[103] known as the Mega Drive 2 in Japan, Europe, and Australia[d] and simply sold as Genesis (without the Sega prefix) in North America. This version omits the headphone jack in the front, replaces the A/V-Out connector with a smaller version that supports stereo sound, and provides a simpler, less expensive mainboard that requires less power.[106]
Hot on the heels of the latest Nintendo announcement, this brand new Officially Licensed SEGA Mega Drive range includes a 2 player home console (with original cartridge slot) and a handheld console (with SD card slot) – both PACKED with 80 (yes, eighty!) built-in games including the likes of: Sonic the Hedgehog 1, 2 and 3, Mortal Kombat 1, 2 and 3, Golden Axe 1, 2 and 3, Altered Beast, Alex Kidd, Columns and many, many more!
Sega's Master System was intended to compete with the NES, but never gained any significant market share in the US or Japan and was barely profitable. It fared notably better in PAL territories. In Europe and South America, the Master System competed with the NES and saw new game releases even after Sega's next-generation Mega Drive was released. In Brazil where strict importation laws and rampant piracy kept out competitors, the Master System outsold the NES by a massive margin and remained popular into the 1990s.[24] Jack Tramiel, after buying Atari, downsizing its staff, and settling its legal disputes, attempted to bring Atari back into the home console market. Atari released a smaller, sleeker, cheaper version of their popular Atari 2600. They also released the Atari 7800, a console technologically comparable with the NES and backward compatible with the 2600. Finally, Atari repackaged its 8-bit XE home computer as the XEGS game console. The new consoles helped Atari claw its way out of debt, but failed to gain much market share from Nintendo. Atari's lack of funds meant that its consoles saw fewer releases, lower production values (both the manuals and the game labels were frequently black and white), and limited distribution. Additionally, two popular 8-bit computers, the Commodore 64 and Amstrad CPC, were repackaged as the Commodore 64 Games System and Amstrad GX4000 respectively, for entry into the console market.