The rapid-fire pace of technology means video game consoles are always changing, from the styling of the controls to the introduction of new video games. Through the ongoing evolution, you can rely on game consoles, such as Microsoft Xbox and Sony PlayStation, to deliver amazingly realistic graphics, dynamic sound quality, and supercharged play. From wireless controls to sleek console design, the video game consoles at RAC represent some of the more advanced gaming innovations available today.
The SEGA Master System is the videogame console that almost could. Despite its technical superiority to the dominant NES, the machine lacked just one critical thing: Mario. Without this icon and the emergence of Sonic the Hedgehog still five years on the horizon, the Master System ran a far distant second to the NES during the 8-bit generation -- the phoenix-like resurrection of videogames following the Atari 2600-lead industry crash.
Ralph Baer's original Odyssey is the machine that started the home videogame industry. Others may have popularized it beyond measure, such as the Atari 2600 and NES, but the Odyssey series is truly the genesis. The Odyssey was limited, though (all games were onboard, the paddle-like controller was clumsy compared to the joystick), and so Magnavox, the manufacturer of the console, pressed forward with the Odyssey 2. It aped the blockbuster Atari 2600 -- now its chief rival in 1978 -- in many ways, such as using the then-traditional one-button joystick and interchangeable cartridges. While the Odyssey 2's resolution is lower than the 2600, the console surpassed Atari’s in a handful of technical areas -- such as the out-of-the-box inclusion of a full keyboard for easy programming and edutainment software and the availability of an optional speech synthesizer.
Playing games is about entertainment and company, fun and adventure. It is about an escape from reality. With a game from Coolshop you can be exactly who you want to be. You can save the world in the past, future and present – and destroy it again. Explore habitable planets, underground caves and abandoned buildings. Save princesses and fight monsters.
This case's big, tempered-glass windows on four sides will highlight the components, and it includes eye-catching fan lighting on the front. It made things more fun, and it also saved us from having to install our own lighting during a live build. (The fans and their lighting come pre-wired.) It also looked relatively easily to build in, and who doesn't want that? At $127 at this writing, this chassis is certainly pricier than necessary—if you're cutting it close, you can easily shave money off with a less expensive case. But it looks great.
There are many pre-built options out there but building your own can cut some costs but you'll need to troubleshoot everything yourself. Generally speaking, you'll want to aim for at least an Intel Core i5 or AMD Ryzen 5 processor and Nvidia GTX 1070 GPU. This will allow you to enjoy even more demanding titles at 1440p resolution and a comfortable 60 frames-per-second at the very least.
"The 2600 had a lot of fabulous games, and I remember playing River Raid so much that I had a callous between my thumb and index finger from the base of the not-too-ergonomic 2600 joystick rubbing on it. But I think the game we played the most was Maze Craze, which randomly generated a new maze every game and offered some great competitive multiplayer gameplay (for its time). That was perhaps the first "party game"—at least at our house."
Nintendo's little, purple cube-shaped videogame console is sometimes criticized because it looked almost toy-ish and lacked some technical features present in competing systems -- like, for example, a digital output. But the truth is, GCN was, despite its cute exterior, a very powerful games player which housed an impressive number of outstanding, unforgettable games. GameCube not only marked Nintendo's departure from cartridge-based home systems, a significant development for a company used to following its own path, but the platform's cutting-edge internal guts -- namely the IBM-developed "Gekko" CPU and ATI-created "Flipper" GPU -- have enjoyed one of the longest shelf lives in the history of the industry; it is, after all, this same technology, slightly enhanced, that powers Wii.

PlayStation 4 Pro is the newest addition to the product range and is an amazing and powerful game console: when you turn the camera over the landscapes, when the explosions are blasting in your ears and when the speed is up on the seventh gear, you feel it. PlayStation 4 Pro is a sharper game experience, the colours catch your eye, and thanks to the higher resolution, GPU-power and more frames per second you get a gaming experience that reminds of that of high-end gaming computers. PlayStation 4 Pro is for you, who goes all in. For you, who plays on console but has missed the depth and GPU-power that you get when gaming on a PC.
While Sony and Microsoft were battling it out over social networks, graphical and processing capabilities, and a pair of failed motion-camera peripherals, Nintendo was quietly working on what would go down as their most innovative console to date. The Wii was released to wildly successful sales, so much so that they hadn’t actually produced enough consoles to meet demand. And while the controller scheme was foreign to gamers as a whole, it worked well and turned the Wii into something of a party console – which people turned to for entertainment when they had company over. In fact, the game that shipped with the console (Wii Sports) would end up being one of its all-time most popular games. And for good reason: it was a hell of a lot of fun.
The Dreamcast was Sega's last video game console and was the first of the generation's consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy, which had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. It also sported a 33.6Kb or 56k modem which could be used to access the Internet or play some games that took advantage of this feature, such as Phantasy Star Online, making it the first console with built-in Internet connectivity. An add-on for an Ethernet port allowed one to access broad band Internet though it did not come with the system. The Dreamcast was discontinued in March 2001, and Sega transitioned to software developing/publishing only.
Simply put, the Nintendo Switch is the best console for younger gamers and the second system of the day for mature gamers. If you can afford to have two consoles in your life you absolutely owe it to yourself to experience its magic, but if you can't then you really need to weigh up what you prize more - graphical fidelity and breadth of gaming ecosystem, or incredible gaming portability.
Gaming industry today is bigger than the film and music industries, if we look at the yearly turnover. With the constant innovation, gaming universe is reaching its golden age. The heavy stakeholders have budgets that can make Hollywood feel embarrassed. The best authors, actors and designers have become a part of the community in the gaming world, but as the industry has grown, it has also gotten reduced to a smaller number of core genres: MMORPGs, first-person shooters, sports games, action games and strategy games. There are differences in the structures across these popular genres on PC and consoles, but ultimately, we can filter it down to those few.
"By the time the Atari 7800 launched, it looked like old news to me. I was hooked on my Commodore 64 and the NES was exploding. However, all that changed when the 7800 became the only place to play one of my all-time favorite arcade games: Food Fight. Then I suddenly coveted the console. It became my "Food Fight machine" that also happened to play pretty good ports of Joust, Dig Dug, Donkey Kong, and Xevious."

In 1983, the video game business suffered a much more severe crash. A flood of low-quality video games by smaller companies (especially for the 2600), industry leader Atari hyping games such as E.T and a 2600 version of Pac-Man that were poorly received, and a growing number of home computer users caused consumers and retailers to lose faith in video game consoles. Most video game companies filed for bankruptcy, or moved into other industries, abandoning their game consoles. A group of employees from Mattel Electronics formed the INTV Corporation and bought the rights for the Intellivision. INTV alone continued to manufacture the Intellivision in small quantities and release new Intellivision games until 1991. All other North American game consoles were discontinued by 1984. Revenues generated by the video game industry fell by 97% during the crash.

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