"I'll never forget the time my launch Xbox 360 red ringed. It was a rainy day in March. I wore my green cardigan and she wore a FEAR faceplate. It was love. True love. But then she died on me. Maybe I pushed her power button one too many times. I couldn't help myself – I liked playing games in HD and with Microsoft's amazing online service. She just couldn't handle the strain. Sure, she was easy to replace. And so was the next one that died. But I'll never forget my first. Especially not after I had a picture of her red rings tattooed on my chest. Rest in peace, little 360. Rest in peace."
For a good 10-something years, Nintendo was the undisputed champion of the home video game console market, thanks to their brilliant marketing, exclusives strategy, and overall tech. But the closest they ever came to being dethroned in that time was at the hands of Sega and their Genesis console. Granted the SNES still outsold the Genesis by around 20 million units, but that was a big deal for the much smaller game developer. The Genesis also introduced the world to one of the mainstays of gaming that’s still around today, Sonic the Hedgehog. This gaming machine would go on to become Sega’s greatest achievement from a hardware perspective and still sparks debate today over whether it or the SNES was a better console.
The Atari 5200 was designed and marketed as Atari's answer to the Intellivision, but soon after its release in 1982, it became a more direct competitor to the Colecovision instead, which released that same year. The 5200 had some notable feature variations over its competitors, however, such as its analog joystick, four controller ports, and start, pause, and reset buttons. Based off of the Atari 400/800 home computer systems, the Atari 5200 came with a 1.79 MHz processor, 16KB of RAM, and was capable of producing an image with a maximum resolution of 320x192 pixels. While that may not sound like a lot now with consoles like the Xbox 360 and PlayStation 3 boasting high-end processors and video output of 1920x1080 resolution, but at the time it blew away the Intellivision's sub-1MHz processor.
Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share. There are various types of video game consoles, including home video game consoles, handheld game consoles, microconsoles and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more.