Many consoles have media streaming apps such as Netflix, YouTube, Hulu and more. These let you watch your favorite shows or listen to music directly on your console; some consoles can even connect to your cable source, thus centralizing your home’s entertainment center. Consoles also have parental controls, which give concerned parents more control than ever over the kinds of games, apps and videos their kids can access.

Nintendo recently launched its own premium online service, Nintendo Switch Online, which is also now required to play most Switch games online. It doesn't offer nearly as many features on the system as Xbox Live Gold and PS Plus, but at $19.99 for a year it costs a third as much. It also offers free games, with a library of NES titles that expands monthly.


Nowadays, Nintendo has a reputation for creating strange-looking and -functioning consoles. Even those that were somewhat a commercial failure (we’re looking at you, Wii U) were innovative in their own right. While the Nintendo 64 certainly marked a jump in technological performance, the GameCube was the first of the brand’s consoles to have an appearance as out-there as its performance. That was bolstered by the unique use of mini-optical discs in place of cartridges, an incredibly odd yet effective controller design, and a carry handle mounted to the back of the device for simple portability. Still, in spite of its esoteric format, it featured some of the best games to come out at the time.
We all remember our first experience with a game console, whether it was in the local club, at a friend’s place or home in the living room. It was addictive – and we could not get enough. It can be difficult to choose, which game console to settle on – no matter if you are a hardcore fan of a certain console and go determinedly for the newest model, or if you are a beginner and have to make your first choice. To make it easier we will outline the different brands here:
But to say that you need to buy a controller is of course, a very wide approach, which you will quickly learn if you look around on the website. Maybe you think that you can just go to whatever website and point at a random PS4 controller and say that this one is exactly the one you need. But it will rarely be that easy, because you will often see that there are many options, so it can be hard to choose. One of those options is a Sony Dualshock 4. And when you are that far in, you also need the right colour, and here you can, for example, choose the fresh Steel black colour. It is black, but it also has a nice grey overlay, and will definitely stand out next to the original PS4 controller that you got with the console.
Microsoft kicked off the seventh generation with the release of the Xbox 360 on November 22, 2005, in the United States, December 2, 2005, in Europe, December 10, 2005, in Japan and March 23, 2006, in Australia. It featured market-leading processing power until the Sony PlayStation 3 was released one year later. While the original Xbox 360 "Core" did not include an internal HDD, most Xbox 360 models since have included at least the option to have one. The Xbox 360 optical drive is a DVD9 reader, allowing DVD movies to be played. No Blu-ray drive was included, making big games like Battlefield and Wolfenstein: The New Order require two or more DVDs to play. Up to four controllers can be connected to the console wirelessly on the standard 2.4 GHz spectrum. There are 4 discontinued versions of the Xbox 360: the "Arcade," the "Pro," and the "Elite," and the newer "S" or 'slim' model. The "E" version of the Xbox 360 included 3 configurations: a 4GB internal SSD version which acts like a USB hard drive, a 250 GB HDD version, and a branded 320 GB HDD version. The Xbox 360 is backward compatible with about half the games of the original Xbox library. In 2010, Microsoft released Kinect, allowing for motion-controlled games. The Xbox 360 was discontinued on April 20, 2016.
When it comes to console gaming, it is important to take care of the equipment, and if you search well on this page, you can, without a doubt, find exactly what you need. When you buy a PS4, you will of course always receive at least one PS4 controller included. So as a starting point, there is nothing else you need to buy separately or before you get it in the mail. However, there are some things that can create the need for a new controller. For example, imagine that you were a little generous with the soda and spilled it onto your PS4 controller and it is obvious that it does not work anymore. If that happens, you need only to go in and find a new PS4 controller. You might very well end up buying a controller that is far better than the one you bought before.

The second contribution, Xbox Live, proved a testbed for the version that's become so beloved on Xbox 360. Though the SEGA Dreamcast had broadband gameplay, Xbox's Live service was the first that managed to capture a high level of quality among a large number of games. It gave us the first iteration of a Friends List and even had a few Xbox Live Arcade titles. The service kicked off with MechAssault and continues on through Halo 2, a game which is still played online by hundreds of thousands of gamers. With Live, the Xbox showed us the future of console gaming.


Shepherded to market in 1977 by visionary Nolan Bushnell, founder of Atari, and his head engineer Allan Alcorn, the Atari 2600 was the second home videogame console to use removable, programmable cartridges instead of being a dedicated machine like Atari's own Pong (The Fairchild F beat Atari to the punch by a year). The system was not an immediate success, though. It wasn't until 1979 when the videogame craze truly exploded did the 2600 begin its meteoric path. Atari was quick to license popular arcade games for the machine like Space Invaders, Missile Command, and Pac-Man, which also helped it become the dominant console in American living rooms. By 1982, the 2600 was a $2 billion business for Atari.
^ Associated Press (October 19, 1985). "Coleco's Net In Sharp Rise". The New York Times. p. 45. ISSN 0362-4331. Retrieved January 13, 2014. Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products.
Even as Sony successfully marketed the slick and cool PlayStation 2 as a high-tech home media device, Nintendo tried to sell GCN as a simple games player for the whole family -- in hindsight, probably a mistake. GameCube looked like a lunchbox and, save for the fantastic Nintendo-published exclusives like Metroid Prime and Super Mario Sunshine -- it didn't really sport any distinguishing features over its competitors. The machine sold almost exclusively to Nintendo fans and younger gamers, which is why it was also largely shunned by third-parties, whose software usually performed better on other platforms. Nintendo ultimately sold about 22 million GameCube systems worldwide -- roughly 118 million units less than PlayStation 2.
"Despite the fact that I played the heck out of the NES, it was more than just a great videogame system to me. It was also the platform that grew my social and bargaining skills. Not only did my friends and family bond with me over sessions of Super Mario Bros. and Mike Tyson's Punch-Out!!, but my friends in particular started haggling with me because of my obsession with getting new NES games. Baseball cards, comic books, and toys were commodities that I used weekly to talk my way into getting new games out of pals via trade all the time, and the feeling of accomplishment from those trades and the fun I had playing those titles afterward is still something that sticks with me to this day."
^ Starting with Microsoft's fiscal quarter ending June 2014 (Q4), the company stopped divulging individual platform sales in their fiscal reports.[24][25] Microsoft stated it will shift focus to the amount of active users on Xbox Live starting in late 2015.[26] Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold.[27] Third-party estimates suggest sales reached approximately 25-30 million worldwide by late 2016.[28]

For handheld game consoles, the fifth generation began with the release of the Virtual Boy on July 21, 1995.[30] Nintendo extensively advertised the Virtual Boy, and claimed to have spent US$25 million on early promotional activities.[31] The Virtual Boy was discontinued in late 1995 in Japan and in early 1996 in North America. Nintendo discontinued the system without fanfare, avoiding an official press release.[31] Taken as a whole, the marketing campaign was commonly thought of as a failure.[32] The Virtual Boy was overwhelmingly panned by critics and was a commercial failure.[33] The Virtual Boy failed for a number of reasons, among them "its high price, the discomfort caused by play [...] and what was widely judged to have been a poorly handled marketing campaign."[32]
Eighth-generation Nintendo consoles (Nintendo 3DS and Wii U) took advantage of the services provided by the Nintendo Network, including purchase and download of full titles, Virtual Console games, downloadable games (including most DSiWare/WiiWare titles), DLC, non-gaming apps, game demos, and other material. Nintendo Network also allowed online-gaming support to be provided either for free or for a premium cost. Nintendo also offered its own social network in the form of Miiverse, which was shut down in 2017.
Ralph Baer's original Odyssey is the machine that started the home videogame industry. Others may have popularized it beyond measure, such as the Atari 2600 and NES, but the Odyssey series is truly the genesis. The Odyssey was limited, though (all games were onboard, the paddle-like controller was clumsy compared to the joystick), and so Magnavox, the manufacturer of the console, pressed forward with the Odyssey 2. It aped the blockbuster Atari 2600 -- now its chief rival in 1978 -- in many ways, such as using the then-traditional one-button joystick and interchangeable cartridges. While the Odyssey 2's resolution is lower than the 2600, the console surpassed Atari’s in a handful of technical areas -- such as the out-of-the-box inclusion of a full keyboard for easy programming and edutainment software and the availability of an optional speech synthesizer.
Ask any 90s kid what the best retro multiplayer game console is and they’ll say the Nintendo 64. Before online multiplayer separated people from long distances, games like Mario Party, Golden Eye: 007 and Mario Kart 64 required you and your friends to physically sit next to one another and bond. Every Friday night, kids all around America would invite their friends over for some pepperoni pizza and game for hours on end with their N64.

Video games have changed the way we tell stories – and with more and more possibilities to change a certain story in a game with an interactive narrative, where you as a player are faced with crucial decisions, more complex stories can be told. Games for Playstation, Xbox and PC give us the possibility to take risks that feel real without having the real world knock on the door with real world consequences. Part of what is so alluring about a first-person shooter game is that you as a player can shoot a heat-seeking missile at a building and see the results – without ending up in prison.
Despite its astronomical asking price, however, the 3DO boasted an impressive library of games and a wide variety of peripherals. Although the system was lacking in the exclusive games department, it did offer some of the most popular iterations of many big-franchise ports, such as Super Street Fighter 2 Turbo. The 3DO was also among one of the first systems to undergo several hardware iterations, produced independently by several big name manufacturers, such as Sanyo and Goldstar. Other innovations of the 3DO include daisy-chainable controllers, and surround sound audio support.
Current-gen consoles offer top-tier gaming and premium graphics but for an equally premium price. If you’re watching your budget, consider second-generation consoles like the Xbox 360, Nintendo Wii U or PlayStation 3. You can also opt for a handheld console. Though they lack the power of high-end consoles, the New Nintendo 2DS and 3DS XL both have extensive game libraries and great functionality, and they let you game anywhere.
"The Super NES was probably my first system purchase bought on Day One on the system launch, and the first system where I knew I bet on the right horse. I spent more hours playing Pilotwings than Super Mario World, which might tell you where my tastes of gaming have been evolving. And then, Super Mario Kart landed on the system, and that could easily be called my favorite game of all time the way it always managed to end up in my rotation."

The death of the Sega Dreamcast was one of the biggest heartbreaks in gaming history and the end of the Sega era. The promising console had a huge marketing campaign and was released on 09/09/99, but slowly died due to its massive price cuts and competition with Sony’s PS2. Still, it left behind some great games and memories that will never be forgotten.


The minimum payment on your statement will include the amount you need to pay to keep an Interest Saver plan running. If you only pay the minimum payments, interest will be charged after the plan expires and will be back dated to when the order was despatched. To avoid paying interest on your Interest Saver plan, you need to make sufficient payments above the minimum amount to ensure you pay off the plan before it expires. To make it easy, we always include all the important information such as the expiry date and amount of the plan in the 'Your plans' section towards the end of your statement.
In 1990, Nintendo finally brought their Super Famicom to market and brought it to the United States as the Super NES (SNES) a year later. Its release marginalized the TurboGrafx and the Neo Geo, but came late enough for Sega to sell several million consoles in North America and gain a strong foothold. The same year the SNES was released Sega released Sonic the Hedgehog, which spiked Genesis sales, similar to Space Invaders on the Atari. Also, by 1992 the first fully licensed NFL Football game was released: NFL Sports Talk Football '93, which was available only on the Genesis. This impact on Genesis sales and the overall interest of realistic sports games would start the trend of licensed sports games being viewed as necessary for the success of a console in the US. While Nintendo enjoyed dominance in Japan and Sega in Europe, the competition between the two was particularly fierce and close in North America. Ultimately, the SNES outsold the Genesis, but only after Sega discontinued the Genesis to focus on the next generation of consoles.
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