The 3DO may not be regarded as one of the most monetarily successful systems in gaming history, but it left its mark on the industry all the same. Released by Panasonic in 1993, the 3DO (aka 3DO Interactive Multiplayer) was a 32-bit, disc-based system that had the technological grit to compete with the leading consoles of its time -- the PlayStation, Sega Saturn, etc -- but was inevitably stifled by its lack of third-party support and high launch price (nearly $700). The system could support up to eight controllers and console expansions such as memory cards, modems, video cartridges and more.
But a lack of sales does not necessarily mean the console is without merit. The TurboGrafx-16 is home to a solid catalog of games worth playing, such as NEC's attempt at a Mario-like mascot with Bonk's Adventure, the top-down shooter Blazing Lasers, and Namco's side-scrolling horror classic Splatterhouse. These are games worth playing. The Turbo was also the first system to have a CD-drive attachment, the $399 Turbo CD, which was grossly overpriced at $399, but was recognition that the days of cartridges were coming to a close as the new disc medium offered vastly superior storage.
You can choose a model with 500GB, 1TB or 2TB of storage in the default white color scheme, or opt for a special edition or a bundle for a more unique look. The One S is 40 percent smaller than the original Xbox One, and its elimination of the bulky power brick lets it fit neatly into your home entertainment center. Along with its refined size and high-quality hardware come HDR and 4K capabilities, although they aren’t fully available for gaming. Inside its modern-looking chassis, the Xbox One S houses a 1.75GHz eight-core AMD custom CPU and 8GB of DDR3 RAM. Microsoft offers unique controller customization options – you can customize colors for the controller, joysticks and other buttons, with over a billion combinations available including sports team themes and metallic touches. And although Xbox consoles aren’t known for having many exclusive titles, they have tons of backward-compatible games and a variety of apps available, like YouTube, HBO, Pandora, ESPN and others.
Created by famed gaming company SNK, Neo-Geo is interesting in that their system was launched in two different formats. There was the MVS (Multi Video System), which was a traditional coin-operated arcade cabinet that could support 6 different games at a time, and the AES (Advanced Entertainment System), what started as a rent-only platform in Japan and would become their home console. At the time, the AES was the most powerful gaming system ever launched. But, though it had an impressive lineup of excellent games, it suffered in the U.S. due to its extremely high sale price – $650 (roughly $1,250 today). Regardless, the Neo-Geo is something of a cult classic, which was only bolstered by the portable version of their console.
We researched and evaluated seven gaming consoles to recommend the best ones for your family gaming and entertainment needs. Our overall winner is the Xbox One X. The console has a full artillery of features, powerful hardware and a large selection of current and backwards-compatible games that are fun for new and seasoned gamers of all ages to enjoy. With the Xbox One X, you have access to free apps for streaming videos, listening to music, watching sports, getting gaming news and even chatting online.
"I remember getting the dreadful 2600 version of Donkey Kong for Christmas and seeing the god awful Intellivision edition at my friends place. And then I saw the game come out as a pack-in for the Colecovision. Even when I was 10 I knew there was shenanigans at play – clearly Coleco intentionally sabotaged the other versions to make sure that Coleco's own console version was the one everyone wanted. It worked: I really, really wanted a Colecovision after playing its version of Donkey Kong at a toy store. "
N64 fans will cry foul and suggest that GoldenEye made first-person shooters possible on a console, but it was Halo that modernized the genre. Almost every FPS that came after Halo utilized its control scheme and a modified version of its health system. But where Halo truly succeeded was in providing console gamers with the first-of-its-kind 16-player LAN battles. Halo was the first shooter that made PC gamers jealous and it signaled the beginning of a power shift in the genre.
There are also consoles where you can install a LAN or Ethernet connection. You can play on the network with your friends by linking your consoles. You can install a LAN adapter on Wii, for example. Wi-Fi technology is used to create a wireless network. Nowadays, one need not place all the consoles in the same room. You can organise battles with PSPs to play GTA, Street Fighter, even Final Fantasy.
"I remember being the first of the game magazines to get a demo of the 3DO "Interactive Multiplayer" from Trip Hawkins for VideoGames & Computer Entertainment magazine. Trip is a great marketing guy, and I was fascinated by his presentation. However, despite the cool concept and some decent games, it was clear an $800 game system was never going to compete."
"Finding the good videogames on Saturn was like a game in itself. By the end of the system's short life, stores rarely carried more than one or two copies of even the biggest games and so my friends and I would go on massive road trips around the state to track them down. I still remember the joy we had when we found Panzer Dragoon Saga. That single copy got passed around until everyone had a go before we set off in search of the next rare release."
But knowledge of this, along with adjusting the parental controls on your console, makes any game console infinitely more kid-friendly. Beyond that, it comes down to game selection: If a console doesn’t have a variety of kid-friendly games, it probably isn’t the best choice for the family room. A handful of games on the Xbox and PlayStation are great for kids, but again, neither console is really geared toward children.
The first handheld game console with interchangeable cartridges was the Microvision designed by Smith Engineering, and distributed and sold by Milton-Bradley in 1979. Crippled by a small, fragile LCD display and a very narrow selection of games, it was discontinued two years later. The Epoch Game Pocket Computer was released in Japan in 1984. The Game Pocket Computer featured an LCD screen with 75 X 64 resolution and could produce graphics at about the same level as early Atari 2600 games. The system sold very poorly, and as a result, only five games were made for it. Nintendo's Game & Watch series of dedicated game systems proved more successful. It helped to establish handheld gaming as popular and lasted until 1991. Many Game & Watch games were later re-released on Nintendo's subsequent handheld systems.