The Wii U is the gaming console between the classic Wii and the latest Nintendo Switch. It’s one of those consoles that you might love or hate. Most people prefer to wait for the Switch, but Wii U has some features that Switch notably lacks. It’s better than the Wii and has backward compatibility Switch lacks. Also, as the older console, Wii U is more affordable than the Switch. That being said, as all Wiis go, the Wii U is highly family friendly. This is the best gaming console if you want to enjoy an interactive game with kids.
Fairchild released the Fairchild Video Entertainment System (VES) in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches (the Odyssey) or the console itself was empty (Coleco Telstar) and the cartridge contained all of the game components. The VES, however, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. RCA and Atari soon released their own cartridge-based consoles, the RCA Studio II and the Atari 2600 (originally branded as the Atari Video Computer System), respectively.
And then there's Nintendo, which tends to run almost purely on exclusives. Mario and Link are pure gold, and Super Mario Odyssey and The Legend of Zelda: Breath of the Wild are two of the best games in their respective series (Breath of the Wild was also released on the Wii U). Add Super Smash Bros. Ultimate, Mario + Rabbids: Kingdom Battle, and the clever Nintendo Labo sets and you have a lot of Nintendo-only games. The trade-off is fewer current AAA games like Call of Duty (though Bethesda has ported Doom, Skyrim, and Wolfenstein 2: The New Colossus to the system).

Many consoles have media streaming apps such as Netflix, YouTube, Hulu and more. These let you watch your favorite shows or listen to music directly on your console; some consoles can even connect to your cable source, thus centralizing your home’s entertainment center. Consoles also have parental controls, which give concerned parents more control than ever over the kinds of games, apps and videos their kids can access.
The Nintendo Switch has its own dedicated Capture button for grabbing screenshots and video clips, but it isn't as functional as the PlayStation 4's Share button. Not all games support capturing video at all, and there are no live streaming options. Annoyingly, to get any screenshots or video clips off of your Switch, you need to completely shut down the system and remove the microSD card, then put the card in a reader to transfer the files to your computer. Otherwise, you're limited to tweeting your screenshots or putting them on Facebook.
We do test them, of course. We’ve spent a lot of time playing video games on these consoles and even more thinking about what they can do. We make sure that everything we like about these products works and delivers like advertised. That includes playing all kinds of games, checking the quality of the internet connectivity, factoring in quality and quantity of exclusives, and checking if developers are currently making games for the platform.

The Xbox One X is massively powerful and comes at a steep price - it's the most expensive console on the market right now. But compared to the equivalent gaming PC, it’s exceptionally good value for money. It offers true [email protected] gameplay across a range of games, and even if you don't have a 4K TV, you will see a significant boost in graphical performance. 
Arguing about technical specifications for game systems is silly, because different architectures and operating systems, along with a lack of consistent benchmarking across them, makes direct hardware comparisons moot. Game performance and graphical capability is what matters, and at that the PlayStation 4 and Xbox One are neck-and-neck. Some games will run slightly better on one, other games slightly better on the other, but both are similar enough that you won't find huge differences between them.
The hybrid design system of the Switch isn’t a gimmick. You can plug the Switch to a TV, unlike any other portable console that came before. Once plugged in, you can play multiplayer games like the ever amazing Mario Kart. The control paddles are removable, so you can use it as a conventional gaming console. Plus, multiple people can join in on the play with a single console. You will have to pay for Nintendo’s online multiplayer games, but it’s far cheaper than what the Xbox Live offers. The Switch is really a one of a kind gaming console you can own and there’s none other like it in the market right now.
^ Jump up to: a b "Revisions to Annual Results Forecasts" (PDF). Sega Corporation. October 23, 2001. p. 4. Archived from the original (PDF) on July 26, 2015. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production [...] the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned.
Several consoles such as the Master System and the TurboGrafx-16 have used different types of smart cards as an external medium. These cards function similar to simple cartridges. Information is stored on a chip that is housed in plastic. Cards are more compact and simpler than cartridges, though. This makes them cheaper to produce and smaller, but limits what can be done with them. Cards cannot hold extra components, and common cartridge techniques like bank switching (a technique used to create very large games) were impossible to miniaturize into a card in the late 1980s.[84][85] Compact Discs reduced much of the need for cards. Optical Discs can hold more information than cards, and are cheaper to produce. The Nintendo GameCube and the PlayStation 2 use memory cards for storage, but the PlayStation Vita, Nintendo 3DS, and Nintendo Switch are currently the only modern systems to use cards for game distribution. Nintendo has long used cartridges with their Game Boy line of hand held consoles because of their durability, small size, stability (not shaking and vibrating the handheld when it is in use), and low battery consumption. Nintendo switched to cards starting with the DS, because advances in memory technology made putting extra memory on the cartridge unnecessary.[86] The PlayStation Vita uses Sony's own proprietary flash-memory Vita cards as one method of game distribution.[87]
The features introduced in this generation include the support of new disc formats: Blu-ray Disc, utilized by the PlayStation 3, and HD DVD supported by the Xbox 360 via an optional $200 external accessory addition, that was later discontinued as the format war closed. Another new technology is the use of motion as input, and IR tracking (as implemented on the Wii). Also, all seventh generation consoles support wireless controllers. This generation also introduced the Nintendo DS, and the Nintendo DSi, which brought touchscreens into the mainstream for and added cameras to portable gaming.
If you ever wondered why we have ESRB ratings, you can blame the Sega Genesis. The console was marketed more towards the big boys and can be seen in the subtle differences in cross platform games; Mortal Kombat for Genesis has blood compared to the SNES. Sega’s games carried a different tonality to the market, too – Sonic The Hedgehog brought faster game play; Streets of Rage gave players nitty-gritty beat ‘em ups; and multiple sports games series with leagues like the NHL, NFL, NBA and FIFA. Sega would later introduce the well-received six-button control pad that’d replicate the arcade button scheme joysticks for gaming familiarity.
While the fourth generation had seen NEC's TurboGrafx-CD and Sega's Sega CD add-ons, it was not until the fifth generation that CD-based consoles and games began to seriously compete with cartridges. CD-ROMs were significantly cheaper to manufacture and distribute than cartridges were, and gave developers room to add cinematic cut-scenes, pre-recorded soundtracks, and voice acting that made more serious storytelling possible. NEC had been developing a successor to the TurboGrafx-16 as early as 1990, and presented a prototype, dubbed the "Iron Man," to developers in 1992, but shelved the project as the CD-ROM² System managed to extend the console's market viability in Japan into the mid-90s. When sales started to dry up, NEC rushed its old project to the market. The PC-FX, a CD-based, 32-bit console, had highly advanced, detailed 2D graphics capabilities, and better full-motion video than any other system on the market. It was, however, incapable of handling 3D graphics, forfeiting its chances at seriously competing with Sony and Sega. The console was limited to a niche market of dating sims and visual novels in Japan, and never saw release in Western markets.

"A technology geek to the end, I had greatly anticipated the arrival of high-definition consoles, so when Nintendo chose to stay conservative with Wii's graphics, I wasn't sure what to think of the system. I remember finally getting it, though. Not with Metroid Prime 3: Corruption -- I played it early on and the controls still needed work -- but with Wii Sports bowling. So simple. So effortless. So much flippin' fun! Nintendo had talked blue and red oceans, ranted on about expanded audiences, and it was all gibberish. But rolling that virtual bowling ball with a realistic flick of the wrist felt so incredibly natural that I didn't want to put the Wii remote down. That was when I finally understood what the company really hoped to achieve with the console."


The Xbox is the closest contender up to the PlayStation as the best gaming console ever made. The main reason many players migrated to Microsoft’s platform was to play exclusive titles such as Halo, Forza, and Gears of War. The 360 is a major improvement on the previous Xbox. It’s priced much cheaper, for one. Also, it’s less bulky and more appealingly designed. Microsoft has also boosted hardware capabilities and you can play games with better graphics. It also reduces the need for cables. If the Xbox One S is too expensive for you, 360 is still a great choice.
The PlayStation 2 (PS2) is the best-selling console of all time, with a total of roughly 155 million units sold to date. When Sony first introduced itself with its CD-reading original PlayStation, it changed the video game industry forever, and it’s fair to say the PS2 would later define it: The PS2’s backward- compatibility with original PlayStation games, DVD playback and developer-friendly kits made it the most successful console in existence.

There is also another kind who see games as a form of escape. An escape from boredom, maybe – but also a way to distract your mind, so that you temporarily forget the everyday struggles. Gaming is a form of de-stress, and that, among other things, is why it is so popular. It is just nice to get in a fictional character’s shoes and take on an adventure.

Each console on the list ahead was selected for its influence on the industry and the gaming culture as a whole, with special consideration for their benchmark titles, peripherals, monetary success, and total hardware sold. But beyond sales figures and critical reception, one of the biggest contributing factors in our ranking process was our lasting impressions of each console, and how it contributed to our love for gaming and inspired us to become involved in the industry.
"The Dreamcast launch was a huge deal for me. In fact, the day before the launch, this really amazing girl came into my work and asked me out. And we were on a date that was going so well, but I kept looking at my watch thinking, "I have to get ready for the DC launch." Yeah, I chose the Dreamcast over hooking up with a hot girl and I'd do it again."
"i love...5 Star...While the ps4 platform itself is a great technological advancement I don't agree with the fact that you buy a game cd for $40 or $50 but then have to pay an additional fee to enjoy playing online with your friends personally I think that is a little ridiculous I appreciate that it's internet capable but I don't agree with having to pay for online gaming after so much money has already been shelled out...Have had a PlayStation 4 for about a year and just bought a new one for gift because to me it beats out both the Xbox One and Wii U, which I also own, and the base PS4 is a great starter console for younger players."
Sony led the charge on the mid-generation console update with the PS4 Pro but, by taking its time, Microsoft gave us the better hardware in the Xbox One X. It offers the same 4K Blu-ray and HDR video playback as the One S, while also bringing that visual enhancement to games. Microsoft wasn’t exaggerating when they told us that the Xbox One X is the most powerful home gaming console ever sold. It won’t be getting VR, however — which may disappoint those hoping it could be an inexpensive entry point to high-quality VR experiences.
^ Jump up to: a b c d e f g h Sony stopped divulging individual platform sales starting with 2012 fiscal reports,[18][19] and continues to sporadically.[20] PlayStation 2: 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).[21] Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.[22] It was discontinued worldwide on January 4, 2013.[23] PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013.[24] 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.[25] PlayStation Portable: 52.9 million units sold as of Q1 FY2009.[21] Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.[26] On June 3, 2014, IGN reported a sales figure of 80 million,[27] but the Associated Press noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."[28] Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.[28] IGN reported in mid-November that 82 million PSP were manufactured and shipped at end of production.[29] PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.[23] Glixel stated in June 2017 that 15 million were sold,[30] while the Electronic Entertainment Design and Research suggests a couple million less by end of 2015.[31]
You'd also be doing yourself an injustice as a gamer if you were to ignore Nintendo's 3DS and 2DS family of portable consoles as well, and under no circumstances should you completely rule out Sony's largely forgotten portable, the PlayStation Vita. All these handhelds now have sizeable libraries of games and, due to their age and current dominance by the Nintendo Switch, are going cheaper than ever before, making  them a savvy choice for gamers looking for big portable bang for their buck.

"The Super NES was probably my first system purchase bought on Day One on the system launch, and the first system where I knew I bet on the right horse. I spent more hours playing Pilotwings than Super Mario World, which might tell you where my tastes of gaming have been evolving. And then, Super Mario Kart landed on the system, and that could easily be called my favorite game of all time the way it always managed to end up in my rotation."
Even as Sony successfully marketed the slick and cool PlayStation 2 as a high-tech home media device, Nintendo tried to sell GCN as a simple games player for the whole family -- in hindsight, probably a mistake. GameCube looked like a lunchbox and, save for the fantastic Nintendo-published exclusives like Metroid Prime and Super Mario Sunshine -- it didn't really sport any distinguishing features over its competitors. The machine sold almost exclusively to Nintendo fans and younger gamers, which is why it was also largely shunned by third-parties, whose software usually performed better on other platforms. Nintendo ultimately sold about 22 million GameCube systems worldwide -- roughly 118 million units less than PlayStation 2.
With the failure of the Atari 7800, and with the Atari Lynx on the losing side of the fight against Nintendo's Game Boy, Atari gave the videogame console market one last shot with the Atari Jaguar. The company decided to focus on the numbers game in attracting the gamer: where the Super NES and Genesis were touting the cutting edge of 16-bit technology, the Atari Jaguar surpassed this with whopping 64-bits of raw processing power, the first of its kind in the home market!

Gaming industry today is bigger than the film and music industries, if we look at the yearly turnover. With the constant innovation, gaming universe is reaching its golden age. The heavy stakeholders have budgets that can make Hollywood feel embarrassed. The best authors, actors and designers have become a part of the community in the gaming world, but as the industry has grown, it has also gotten reduced to a smaller number of core genres: MMORPGs, first-person shooters, sports games, action games and strategy games. There are differences in the structures across these popular genres on PC and consoles, but ultimately, we can filter it down to those few.
"5 stars...Love it...I called microsoft and they shipped me a new one (same as the one included) and I got it two weeks later with no hassle or extra charge so i'm happy with the console and the customer support!...I can't believe I waited to buy the Xbox One X. I already owned a 4k tv but didn't realize how amazing games and movies would look through the One X. Only 4 stars bc I'm not a big fan of battlefield."
A major new addition to the market was the trend for corporations to include a large number of "non-gaming" features into their handheld consoles, including cell phones, MP3 players, portable movie players, and PDA-like features. The handheld that started this trend was Nokia's N-Gage, which was released in 2003 and doubled primarily as a mobile phone. It went through a redesign in 2004 and was renamed the N-Gage QD. A second handheld, the Zodiac from Tapwave, was released in 2004; based on the Palm OS, it offered specialized gaming-oriented video and sound capabilities, but it had an unwieldy development kit due to the underlying Palm OS foundation. With more and more PDAs arriving during the previous generation, the difference between consumer electronics and traditional computing began to blur and cheap console technology grew as a result. It was said of PDAs that they were "the computers of handheld gaming" because of their multi-purpose capabilities and the increasingly powerful computer hardware that resided within them. This capability existed to move gaming beyond the last generation's 16-bit limitations; however, PDAs were still geared towards the typical businessman and lacked new, affordable software franchises to compete with dedicated handheld gaming consoles.

There are three major consoles: the Sony PlayStation 4, the Microsoft Xbox One and the Nintendo Switch. The PS4 and Xbox One are very similar in terms of technology (they’re basically mid-range PCs), providing high-end graphical performance, especially if you purchase the more expensive PS4 Pro or Xbox One X, which include full support for 4K television displays. Both machines also let you easily stream your gaming online so others can watch, if you have teens who care about that.


"4K wow...Love it...Didn't really realize I'm not that interested in Fallout 76 until reading about it while downloading the game (as I'm lukewarm on online games ), so I still haven't actually played the game yet....I will say this if you don't have a 4k HDR smart TV you will still be happy but if you're on a tight budget stick with the Xbox One S until you can afford one."
Before Mario, before Sonic, arcades around America were making the waves with hits like Space Invaders, Frogger and Pitfall! People were excited about a new technology where they could control little 2D worlds in front of them and play games. Atari saw this as an opportunity and lead the way to a consumer market that allowed video games to be played at home with its Atari 2600 gaming console. The gaming industry got so big it became an unregulated beast, with dozens of games and peripherals that wound up saturating the market and creating the infamous video game crash of 1983. If you’re a historian or want to see where it all started, get the Atari 2600.
"Remember when you could rent video game systems from mom-and-pop video stores in the early eighties? I was a regular renter of the Intellivision. It wasn't George Plimpton that convinced me, though. It was the screenshots of Imagic (one of my favorite third-party publishers ever) games on the Intellivision that were just not possible on the Atari 2600. Microsurgeon? Dracula? Beauty and the Beast? These were among the first games I picked up when I entered my collecting phase in 1999 and went daffy over buying back my childhood."
Despite its narrow mass audience, the Master System had -- and still has -- a very loyal fan base. Thankfully, the thumping SEGA received with the Master System did not daunt its quest for the living room, leading to the Genesis, which corrected most of the Master System's mistakes and gave Nintendo a run for its money for the majority of the 16-bit generation.
Its strengths as a gaming console are its downfall when it comes to reliving the system in today's generation: most of, if not all, of the biggest hits on the Colecovision were games that Coleco didn't own. The company held very few gaming intellectual properties, instead putting all its money behind licensing other publishers' products. Telegames produced an official Colecovision compilation featuring emulated games for the Windows platform, but it lacked many of the titles that made the platform a popular system to own in the early ‘80s.
"I actually liked the Atari 5200, primarily because of the games I had for it, such as Pengo, Mountain King, The Dreadnaught Factor, and one of my favorite games of all-time, Pitfall II: The Lost Caverns. Now, was the machine an over-sized mess with controllers that broke way too easy? Yes. But if consoles are defined by their games, then on a personal level, the 5200 remains near and dear for not only these titles, but for being a part of my discovery of videogames in the early eighties."
"4k woo...Love it...This is a very great product sold at a very good sale price the quality of the video output is amazing and the audio quality is very surreal that's not even adding the price of the game which is amazing because it also came with around 50 dollars worth of free stuff so for only around 2 $230 instead of 400 this could not be a better deal it can't be beat...Xbox One S came to my attention for differente reasons, number one price, the price is great is you are a beginner to moderate player, you will have great graphics and a lot of fun, the game is not a physical copy, but to compare a $70 bucks physical copy I am happy."

"4k woo...Love it...This is a very great product sold at a very good sale price the quality of the video output is amazing and the audio quality is very surreal that's not even adding the price of the game which is amazing because it also came with around 50 dollars worth of free stuff so for only around 2 $230 instead of 400 this could not be a better deal it can't be beat...Xbox One S came to my attention for differente reasons, number one price, the price is great is you are a beginner to moderate player, you will have great graphics and a lot of fun, the game is not a physical copy, but to compare a $70 bucks physical copy I am happy."
Why stop your console gaming after you leave the couch? Take your home console gaming experience anywhere, any place you want with Nintendo Switch. Or enjoy the freedom of dedicated portable systems like the PlayStation Vita, Nintendo 3DS, 3DS XL, and 2DS that let you slay dragons, outrun zombies, or win the Stanley Cup while on the bus, during school break, or on a plane. Many of the larger franchise games on systems like PS4 and Xbox One also have companion apps for your smartphone or tablet, letting you do everything from chatting with teammates to customizing your in-game gear to participating in the thick of the action.
The Big N had even bigger plans for the once-codenamed 'Ultra 64,' including revolutionary control mechanisms, cutting-edge graphical processing power and an exclusive list of handpicked third-parties (known as the “Dream Team”), and it certainly started the system off with a bang. Not only did legendary designer Shigeru Miyamoto unveil the N64 controller complete with the uber-sensitive analog stick and rumble pak, but he also showed off the genre-shaping platformer Super Mario 64, considered to this day to be one of the greatest and most important videogames ever made. And yet, even with a string of hits, some of them monumental, N64 never came close to matching rival PlayStation in popularity. In fact, Sony's disc-based platform outsold Nintendo's by a margin of more than three to one.
The price tag reflected the power of the system: the NeoGeo home console cost more than 800 dollars, with individual games exceeding $200 a piece. The justification for the price was in the physical size of the games: where Super NES and Genesis cartridges were as large as 16 megabits in size at the time, NeoGeo games could get as big as 330 megabits…more than 20 times bigger!
The Big N had even bigger plans for the once-codenamed 'Ultra 64,' including revolutionary control mechanisms, cutting-edge graphical processing power and an exclusive list of handpicked third-parties (known as the “Dream Team”), and it certainly started the system off with a bang. Not only did legendary designer Shigeru Miyamoto unveil the N64 controller complete with the uber-sensitive analog stick and rumble pak, but he also showed off the genre-shaping platformer Super Mario 64, considered to this day to be one of the greatest and most important videogames ever made. And yet, even with a string of hits, some of them monumental, N64 never came close to matching rival PlayStation in popularity. In fact, Sony's disc-based platform outsold Nintendo's by a margin of more than three to one.
You can enjoy console-style gaming just like you do on a Playstation or an Xbox. The console is powered by a 2 GHz quad-core processor and has a dedicated GPU. So it’s quite powerful. It’s supported by Alexa, Amazon’s own voice-controlled personal assistant. You can easily say something like “Alexa, play Shovel Knight,” and the game will be ready to play. The console and the accompanying smart TV supports Ultra HD and 4k gaming. Plus, the Fire TV supports over 15,000 apps and games you can install. Overall, it’s a great option for those who want a multimedia experience including gaming.
The Dreamcast was Sega's last video game console and was the first of the generation's consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy, which had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. It also sported a 33.6Kb or 56k modem which could be used to access the Internet or play some games that took advantage of this feature, such as Phantasy Star Online, making it the first console with built-in Internet connectivity. An add-on for an Ethernet port allowed one to access broad band Internet though it did not come with the system. The Dreamcast was discontinued in March 2001, and Sega transitioned to software developing/publishing only.
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