Sony couldn’t have dreamt up a better follow-up to their original home gaming console than the PlayStation 2. In fact, this console still sits at the top in regards to numbers, having sold more than any other console in existence – home, handheld, or otherwise. It’s true, however, that those numbers may have been helped by the fact that there weren’t much in the way of competitor’s releases for years – though not by much, as the performance of the gaming machine stands on its own. This console was also the birthplace of some of the most memorable games of all time, including a concept that seemed too strange to work, but ended up being a smash hit: the Disney/Square Enix action RPG, Kingdom Hearts.
Playing games is about entertainment and company, fun and adventure. It is about an escape from reality. With a game from Coolshop you can be exactly who you want to be. You can save the world in the past, future and present – and destroy it again. Explore habitable planets, underground caves and abandoned buildings. Save princesses and fight monsters.
Even as Sony successfully marketed the slick and cool PlayStation 2 as a high-tech home media device, Nintendo tried to sell GCN as a simple games player for the whole family -- in hindsight, probably a mistake. GameCube looked like a lunchbox and, save for the fantastic Nintendo-published exclusives like Metroid Prime and Super Mario Sunshine -- it didn't really sport any distinguishing features over its competitors. The machine sold almost exclusively to Nintendo fans and younger gamers, which is why it was also largely shunned by third-parties, whose software usually performed better on other platforms. Nintendo ultimately sold about 22 million GameCube systems worldwide -- roughly 118 million units less than PlayStation 2.
New gaming consoles cost between $130 and $500, and includes traditional consoles as well as handheld and hybrid consoles. Prices increase according to processing power, but there are other factors to consider such as game selection and home entertainment center multimedia options, like streaming video. Special or limited edition consoles can cost more.
Action games was one of the first popular genres. These games include a number of challenges: it is a mix of fighting and exploration. Many of them focus on narratives and online part. What is most appealing in these games is the constant challenge. Games that cause emotions – and sometimes that emotion is anger – are the best games. It is those we remember – and that is what makes them a unique gaming experience.
The SEGA Master System is the videogame console that almost could. Despite its technical superiority to the dominant NES, the machine lacked just one critical thing: Mario. Without this icon and the emergence of Sonic the Hedgehog still five years on the horizon, the Master System ran a far distant second to the NES during the 8-bit generation -- the phoenix-like resurrection of videogames following the Atari 2600-lead industry crash.
The video game console realm is much bigger than you think, ranging from insanely powerful offerings for 4K HDR and virtual reality gaming, through ultra portable picks, all the way to options designed to take you decades down the memory lane. Check out the best picks available on the market at the moment from the likes of Sony, Microsoft, and Nintendo, and get ready to get your gaming on!
The 16-bit era saw Nintendo at the peak of its creativity, releasing popular acclaimed games like The Legend of Zelda: A Link to the Past and Super Metroid alongside cult hits like Earthbound. Third-party companies didn’t take a backseat, with Square Enix’ Final Fantasy VI and Konami’s Super Castlevania IV among the best games of the entire decade.
The first handheld game console released in the fourth generation was the Game Boy, on April 21, 1989. It went on to dominate handheld sales by an extremely large margin, despite featuring a low-contrast, unlit monochrome screen while all three of its leading competitors had color. Three major franchises made their debut on the Game Boy: Tetris, the Game Boy's killer application; Pokémon; and Kirby. With some design (Game Boy Pocket, Game Boy Light) and hardware (Game Boy Color) changes, it continued in production in some form until 2008, enjoying a better than 18-year run. The Atari Lynx included hardware-accelerated color graphics, a backlight, and the ability to link up to sixteen units together in an early example of network play when its competitors could only link 2 or 4 consoles (or none at all), but its comparatively short battery life (approximately 4.5 hours on a set of alkaline cells, versus 35 hours for the Game Boy), high price, and weak games library made it one of the worst-selling handheld game systems of all time, with less than 500,000 units sold.
Nintendo has come along way from its eight-bit handheld Gameboy system to its now robust and powerful face-tracking, 3D-capable, Wi-Fi-enabled Nintendo 3DS XL system. It can play local and online multiplayer, so you and other 3DS owners around the world or in the neighborhood can play games such as Super Smash Bros and Mario Kart 7. The Nintendo 3DS XL measures 1.5 x 7.1 x 5.1 inches, weighs 1.1 pounds and comes in a variety of unique colors.
After the sluggish sales in Japan, Sega pursued a different strategy in other areas. The system launched in North America with 18 titles, including the much-anticipated Sonic Adventure. A big part of marketing their system to North America was taking advantage of the turn of the century and North America's tendency to end a products price tag with the number 9. They came up with the slogan "9/9/99 for $199", and the system initially sold briskly. Despite Japan having a year head start on North America, by the end of 1999 the Dreamcast had sold 2 million units in North America versus only 1 million in Japan, and at the end of the year Sega controlled 31% of the American video game market. The Dreamcast went on to launch in Europe on October 14, 1999 and in Australia on November 30, 1999.
Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share. There are various types of video game consoles, including home video game consoles, handheld game consoles, microconsoles and dedicated consoles. Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more.