It’s a great choice for serious console gamers and those who just want to watch the latest shows from streaming services or enjoy other online apps. The One X is smaller and more stylish than its predecessor, the One S. It also eliminated the annoying power brick that was the hallmark of older consoles. In fact, this console was designed to be closer to a gaming PC than a traditional console, and it’s got the hardware to back it up. It has an AMD Polaris GPU with 6 teraflops of computer power, a 2.3GHz eight-core AMD Jaguar processor, 8GB of flash memory, 12GB of GDDR5 RAM and 1TB of HDD storage. It supports 4K gameplay and video playback with HDR for the cleanest and sharpest video no matter what you’re using the console for. The Xbox One X offers a huge library of new and classic cross-platform titles and indie games. Though the console is not known for its exclusive games, Xbox offers a multitude of backwards-compatible options so long-time gamers can easily access cherished older titles like Halo: Reach, Bayonetta, Super Meat Boy and Fable II. The console also offers extensive apps that non-gamers can use to watch videos, read news, listen to music and chat with friends online.
The hardware was undeniably more advanced than the Atari 2600, with the ability to display higher resolution graphics and a more versatile color palette. The gamepads also showed how more advanced the system was over the "simple" Atari: these controllers featured a unique disc input system that predates the Nintendo thumb pad innovation, and offered a versatile telephone-like keypad as well as four action buttons, two on each side. Games made for the Intellivision featured specific overlays with artwork that slipped right on top of these 12 buttons to make it easy to understand which button does what.
The first handheld game console released in the fourth generation was the Game Boy, on April 21, 1989. It went on to dominate handheld sales by an extremely large margin, despite featuring a low-contrast, unlit monochrome screen while all three of its leading competitors had color. Three major franchises made their debut on the Game Boy: Tetris, the Game Boy's killer application; Pokémon; and Kirby. With some design (Game Boy Pocket, Game Boy Light) and hardware (Game Boy Color) changes, it continued in production in some form until 2008, enjoying a better than 18-year run. The Atari Lynx included hardware-accelerated color graphics, a backlight, and the ability to link up to sixteen units together in an early example of network play when its competitors could only link 2 or 4 consoles (or none at all),[25] but its comparatively short battery life (approximately 4.5 hours on a set of alkaline cells, versus 35 hours for the Game Boy), high price, and weak games library made it one of the worst-selling handheld game systems of all time, with less than 500,000 units sold.[26][27]

Sony decided that its PS2 console was going to be an entertainment system, but not just for video games. DVDs were huge in the early 2000s, and PlayStation 2 brought to the foray a multimedia system that doubled as a DVD player. The data format allowed for bigger games, too, making humungous series that looked like cinematic masterpieces, including Metal Gear Solid 2 and 3, God of War, Shadow of the Colossus and Grand Theft Auto III.
Even as Sony successfully marketed the slick and cool PlayStation 2 as a high-tech home media device, Nintendo tried to sell GCN as a simple games player for the whole family -- in hindsight, probably a mistake. GameCube looked like a lunchbox and, save for the fantastic Nintendo-published exclusives like Metroid Prime and Super Mario Sunshine -- it didn't really sport any distinguishing features over its competitors. The machine sold almost exclusively to Nintendo fans and younger gamers, which is why it was also largely shunned by third-parties, whose software usually performed better on other platforms. Nintendo ultimately sold about 22 million GameCube systems worldwide -- roughly 118 million units less than PlayStation 2.
Sony's PlayStation 2 was released in Japan on March 4, 2000, in North America on October 26, 2000, in Europe on November 24, 2000, and in Australia on November 30, 2000. It was the follow-up to its highly successful PlayStation and was also the first home game console to be able to play DVDs. As was done with the original PlayStation in 2000, Sony redesigned the console in 2004 into a smaller version. As of November 21, 2011 over 140 million PlayStation 2 units have been sold.[45][46] This makes it the best selling home console of all time to date.

The library of original titles introduced on the PlayStation can read like a history lesson in videogames. The likes of Metal Gear Solid, Gran Turismo, Resident Evil, Tony Hawk and much, much more were seen here for the first time, and these franchises continue to be some of the biggest in all of gaming. Were it not for the PlayStation, a number of genres that we take for granted these days may never have come to fruition, or at least been popularized so well.
Despite its narrow mass audience, the Master System had -- and still has -- a very loyal fan base. Thankfully, the thumping SEGA received with the Master System did not daunt its quest for the living room, leading to the Genesis, which corrected most of the Master System's mistakes and gave Nintendo a run for its money for the majority of the 16-bit generation.

To add to that, it has a long line of outputs, which means you get more options with this than with the earlier models that did not have this exciting and useful opportunity. You can, for example, connect a pair of earphones to it, which makes it possible to talk and listen to the audio at the same time. This means that when you sit and play, you feel even more immersed in the game, and you forget the time and the place, and the only thing that exists in this moment is just this game and this unique universe you have jumped into.
Game cartridges consist of a printed circuit board housed inside of a plastic casing, with a connector allowing the device to interface with the console. The circuit board can contain a wide variety of components. All cartridge games contain at the minimum, read only memory with the software written on it. Many cartridges also carry components that increase the original console's power, such as extra RAM or a coprocessor. Components can also be added to extend the original hardware's functionality[81] (such as gyroscopes, rumble packs, tilt-sensors, light sensors, etc.); this is more common on handheld consoles where the user does not interact with the game through a separate video game controller.[82] Cartridges were the first external media to be used with home consoles and remained the most common until continued improvements in capacity in 1995 (the Nintendo 64, released in 1996, was the last mainstream game console to use cartridges).[83] Nevertheless, the relatively high manufacturing costs and limited data capacity compared to optical media at the time saw them completely replaced by the latter for home consoles by the early 21st century, although they are still in use in some handheld video game consoles and in the Nintendo Switch. Due to the aforementioned capabilities of cartridges such as more memory and coprocessors, those factors make it harder to reverse engineer consoles to be used on emulators.
The biggest games from third-party publishers like EA and Activision are almost all cross-platform, so it comes down to which exclusives appeal to you more. Games made by Sony will probably only come out on the PS4. Games made by Microsoft will probably only come out on the Xbox One. Of course, Windows 10 availability for nearly all of Microsoft's major releases means that you can play most of the big Xbox One exclusives on your PC if you want, while PS4 exclusives remain solidly PS4-only. It gives Sony an edge, but it doesn't represent an advantage for consumers; exclusivity only limits, and doesn't improve the experience for anyone besides the publisher and manufacturer.
But beyond its hardware innovations, the Xbox 360 marked a huge software push in terms of creating an all encompassing media and gaming platform. The Xbox 360 launched with a completely revised Xbox Live online networking system, which enabled new and unprecedented ways of accessing video, audio, and game content, as well as connecting with friends. Xbox Live has since grown to be one of the most successful console-based online gaming networks ever created, with over 17 million members as of January, 2009. Through its extensive online-integration, which allows for practically boundless optimization, feature additions, and improvements, the Xbox 360 has drastically extended the lasting appeal and life expectancy of the average console.

We know, it isn’t exactly a legacy name in the gaming industry. But we’d like to point out the Fire TV gaming edition as a great pick for those looking for an affordable console. Keep in mind that this works only with the Amazon Fire TV. So if you already own one, then this is probably the best console you can own. If not, you will get an Amazon Fire TV, a game controller, and a 32GB microSD card with the package. Right off the shelf, the Gaming Edition includes two critically acclaimed games! So that’s a major plus.
The gaming community is not without its issues, however. From video game release dates being delayed repeatedly to sexism against female characters and gamers, this dynamic community has as many battles and growing pains to deal with in real life, just as in a video game. But considering how fast this community is growing – and given how many new branches within the community have recently appeared and come to thrive – it’s proof that this is a vibrant community that gamers of any skill level can contribute to, appreciate and share with others.
The Xbox 360 has a special place in the hearts of many gamers as the console that really boosted the Xbox brand. The console comes with the famed black wireless controller which you can directly connect to the internet. There’s no need for cable issues like with the Playstations of yore. Also, this console has a whopping 500GB of memory. That’s as much memory as a $500 laptop. You can definitely store dozens of titles and still never run out of memory. The 360 is well designed for hardcore gamers. It’s affordable and you will definitely not regret your purchase.
^ Jump up to: a b Bandai released three WonderSwan iterations.[61] A March 2003 Famitsu article reported the original (March 1999)[62] and color (December 2000)[62] versions sold approximately 3 million units combined,[63] while the SwanCrystal (July 2002)[61] sold over 200 thousand units.[63] Bandai announced the transition from hardware to third-party development in February 2003 due to declining sales and will supply software to the competitor's Game Boy Advance by March 2004.[64] Average weekly Famitsu sales during the transition were only a couple hundred units,[1] and the SwanCrystal went build to order starting in autumn 2003.[63] WonderSwan hardware designer Koto claimed over 3.5 million were sold.[65]

"I don't know what it was about the Jaguar – it had to be the Atari brand -- but I was jazzed to pick it up on launch. What a mistake. Other than the occasional game like Tempest 2000, Power Drive Rally, and a really good conversion of NBA Jam, the system had some of the worst designed games ever. It never stood a chance on the market even though I was pulling for it as an advocate of the system."
Gaming consoles are obviously a luxury, but they are rapidly becoming the center of living rooms and entertainment centers, since they combine gaming, listening to music, watching videos, chatting with friends, browsing the web, livestreaming, shopping and more. Consoles are a fantastic way to combine all of your digital entertainment into a single place. Consider your gaming habits, title preferences (past, present and future) along with your budget to ensure you find the perfect console for your needs.
"After mastering Pitfall II on my Atari 2600, a friend of mine invited me over to his house to help him get through the 5200 version of the game – it was a spot-on conversion, so all my skills carried over. But where the 2600 version ended, the 5200 edition continued on with Pitfall Harry wandering into a new cave with harder enemies and a new area to explore. Unfortunately, after about two minutes in the new area my friend had to bolt for dinner...and then he moved away the next week. So I never got a chance to play that extra part of Pitfall II."
However, Sega's success ultimately proved to be short-lived. Sony announced their own upcoming system, the PlayStation 2, in the fall of 1999; while they had few details on their system, many consumers ultimately held off on buying a system until Sony's own system launched. The PS2 released a year later and received immense critical acclaim. The PS2 quickly outsold the Dreamcast, eventually going on to become the best-selling video game console of all time while the Dreamcast's own sales stagnated.

We know, it isn’t exactly a legacy name in the gaming industry. But we’d like to point out the Fire TV gaming edition as a great pick for those looking for an affordable console. Keep in mind that this works only with the Amazon Fire TV. So if you already own one, then this is probably the best console you can own. If not, you will get an Amazon Fire TV, a game controller, and a 32GB microSD card with the package. Right off the shelf, the Gaming Edition includes two critically acclaimed games! So that’s a major plus.
One of the Master System's quirkiest (and coolest) features, though, was the 3D Glasses peripheral. The thick, wraparound shades may have looked a little clunky from the outside, but the effect was positively stunning. Sadly, like the Master System itself, the peripheral was under-supported with just over a half-dozen games, including Maze Hunter 3D and Space Harrier 3D.
"I remember getting the dreadful 2600 version of Donkey Kong for Christmas and seeing the god awful Intellivision edition at my friends place. And then I saw the game come out as a pack-in for the Colecovision. Even when I was 10 I knew there was shenanigans at play – clearly Coleco intentionally sabotaged the other versions to make sure that Coleco's own console version was the one everyone wanted. It worked: I really, really wanted a Colecovision after playing its version of Donkey Kong at a toy store. "
The hybrid design system of the Switch isn’t a gimmick. You can plug the Switch to a TV, unlike any other portable console that came before. Once plugged in, you can play multiplayer games like the ever amazing Mario Kart. The control paddles are removable, so you can use it as a conventional gaming console. Plus, multiple people can join in on the play with a single console. You will have to pay for Nintendo’s online multiplayer games, but it’s far cheaper than what the Xbox Live offers. The Switch is really a one of a kind gaming console you can own and there’s none other like it in the market right now.
^ Bauscher, Dave. "allgame ( Sega Game Gear > Overview )". Allgame. Retrieved September 21, 2008. While this feature is not included on the Game Boy it does provide a disadvantage -- the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play.

Meanwhile, the commercial failure of the Virtual Boy reportedly did little to alter Nintendo's development approach and focus on innovation.[31] According to Game Over, Nintendo laid blame for the machine's faults directly on its creator, Gunpei Yokoi.[39] The commercial failure of the Virtual Boy was said by members of the video game press to be a contributing factor to Yokoi's withdrawal from Nintendo, although he had planned to retire years prior and finished another more successful project for the company, the Game Boy Pocket, which was released shortly before his departure.[40]
"Nice !...Love it...I mean in order to play multiple player game you have to buy xbox live playstation too I got for friday the 13th game if I got a newer laptop n pc version of game id save a bundle in long run but like few apps...Was a little upset I bought a xbox brand new and the remote not work, the xbox powered on when I turned it on by the xbox not the remote."
"While I was certainly skeptical of the Jaguar, my appreciation for the Lynx led me to at least give the system polite consideration. That was until I played Trevor McFur in the Crescent Galaxy on a demo Jaguar at an Incredible Universe. (Oh man, remember those stores?) It had a lion in military dress barking orders at me prior to one of the blandest side-scrolling shooter stages ever. The console got better with games like Alien vs. Predator, but that first impression was tough to overcome. However, the homebrew Jag scene is pretty cool."

Inevitably, the Atari 5200 was crushed beneath the technological weight of the ColecoVision, which boasted a jaw-dropping 3.58MHz processor, but when it went the way of the dinosaur, the Atari 5200 left behind the its legacy of four controller ports console design and, of course, the analog joystick. Sure, the Atari 5200 analog stick may have been terrible, but every great idea has to start somewhere, and in the case of the analog controller, it was here.


^ Jump up to: a b c d e f g h Sony stopped divulging individual platform sales starting with 2012 fiscal reports,[18][19] and continues to sporadically.[20] PlayStation 2: 138.8 million units sold as of Sony's first fiscal quarter ending June 2009 (Q1 FY2009).[21] Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012.[22] It was discontinued worldwide on January 4, 2013.[23] PlayStation 3: A Sony press release reported 80 million sold as of November 2, 2013.[24] 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015.[25] PlayStation Portable: 52.9 million units sold as of Q1 FY2009.[21] Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012.[26] On June 3, 2014, IGN reported a sales figure of 80 million,[27] but the Associated Press noted "More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken."[28] Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014.[28] IGN reported in mid-November that 82 million PSP were manufactured and shipped at end of production.[29] PlayStation Vita: 4 million reported by The Guardian on January 4, 2013.[23] Glixel stated in June 2017 that 15 million were sold,[30] while the Electronic Entertainment Design and Research suggests a couple million less by end of 2015.[31]
As the first high-definition game console ever introduced, the Xbox 360 represents a milestone in videogame hardware history. The Xbox 360 represents a first-time shift in standalone platforms to crisp, clean, high-definition graphics with advanced shading and physics effects. While these features were long-since a staple of PC gaming, they had never before been seen in the console market. Additionally, the Xbox 360 was also the first console to hit the market with an integrated wireless controller system. Although wireless controller solutions were present in previous game systems, wireless connectivity could only be achieved through external dongle attachments.
And then there's Nintendo, which tends to run almost purely on exclusives. Mario and Link are pure gold, and Super Mario Odyssey and The Legend of Zelda: Breath of the Wild are two of the best games in their respective series (Breath of the Wild was also released on the Wii U). Add Super Smash Bros. Ultimate, Mario + Rabbids: Kingdom Battle, and the clever Nintendo Labo sets and you have a lot of Nintendo-only games. The trade-off is fewer current AAA games like Call of Duty (though Bethesda has ported Doom, Skyrim, and Wolfenstein 2: The New Colossus to the system).
This concerns the quality of the image displayed on your screen. The resolution is between 480 and 1080 pixels. The quality will be better with a higher number of pixels. One must consider the console that is linked to the screen: some models (PS3, Xbox360) reach the best output only on HD screens. In most cases, handheld consoles have 4.3-inch wide screens and 480 x 272 pixels. Touch screen models have a resolution of 256 x 192 pixels.
The Dreamcast was Sega's last video game console and was the first of the generation's consoles to be discontinued. Sega implemented a special type of optical media called the GD-ROM. These discs were created in order to prevent software piracy, which had been more easily done with consoles of the previous generation; however, this format was soon cracked as well. It also sported a 33.6Kb or 56k modem which could be used to access the Internet or play some games that took advantage of this feature, such as Phantasy Star Online, making it the first console with built-in Internet connectivity. An add-on for an Ethernet port allowed one to access broad band Internet though it did not come with the system. The Dreamcast was discontinued in March 2001, and Sega transitioned to software developing/publishing only.
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